metaforce/Runtime/World/CScriptActorRotate.cpp

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#include "CScriptActorRotate.hpp"
namespace urde
{
CScriptActorRotate::CScriptActorRotate(TUniqueId uid, const std::string& name, const CEntityInfo& info,
const zeus::CVector3f& rotation, float scale, bool, bool, bool active)
: CEntity(uid, info, active, name)
{
}
}