2017-01-04 04:08:30 +00:00
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#include "World/CProjectedShadow.hpp"
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namespace urde
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{
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CProjectedShadow::CProjectedShadow(u32 w, u32 h, bool persistent)
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: x0_texture(CTexture(ETexelFormat::I4, w, h, 1))
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, x81_persistent(persistent)
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{
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}
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zeus::CAABox CProjectedShadow::CalculateRenderBounds()
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{
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return {};
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}
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2017-03-06 06:33:51 +00:00
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void CProjectedShadow::Render(const CStateManager& mgr)
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{
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}
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void CProjectedShadow::RenderShadowBuffer(const CStateManager&, const CModelData&,
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const zeus::CTransform&, s32,
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const zeus::CVector3f&, float, float)
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2017-01-04 04:08:30 +00:00
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{
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}
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}
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