#ifndef __URDE_CWEAPONMGR_HPP__
#define __URDE_CWEAPONMGR_HPP__
namespace urde
{
enum class EWeaponType
None = -1,
Power = 0,
Ice,
Wave,
Plasma,
Bomb,
PowerBomb,
Missile,
BoostBall,
Phazon,
AI,
PoisonWater,
Lava,
Hot,
Unused1,
Unused2
};
class CWeaponMgr
}
#endif // __URDE_CWEAPONMGR_HPP__