metaforce/DataSpec/DNACommon/ANCS.hpp

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#ifndef _DNACOMMON_ANCS_HPP_
#define _DNACOMMON_ANCS_HPP_
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#include <unordered_set>
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#include "DNACommon.hpp"
#include "BlenderConnection.hpp"
#include "CMDL.hpp"
namespace Retro
{
namespace DNAANCS
{
template <typename IDTYPE>
struct CharacterResInfo
{
std::string name;
IDTYPE cmdl;
IDTYPE cskr;
IDTYPE cinf;
};
template <class PAKRouter, class ANCSDNA, class MaterialSet, atUint32 CMDLVersion>
bool ReadANCSToBlender(HECL::BlenderConnection& conn,
const ANCSDNA& ancs,
const HECL::ProjectPath& outPath,
PAKRouter& pakRouter,
const typename PAKRouter::EntryType& entry,
const HECL::ProjectPath& masterShader,
bool force=false)
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{
/* Extract character CMDL/CSKR first */
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std::vector<CharacterResInfo<typename PAKRouter::IDType>> chResInfo;
ancs.getCharacterResInfo(chResInfo);
for (const auto& info : chResInfo)
{
const NOD::DiscBase::IPartition::Node* node;
const typename PAKRouter::EntryType* cmdlE = pakRouter.lookupEntry(info.cmdl, &node);
HECL::ProjectPath cmdlPath = pakRouter.getWorking(cmdlE);
if (force || cmdlPath.getPathType() == HECL::ProjectPath::PT_NONE)
{
if (!conn.createBlend(cmdlPath.getAbsolutePath()))
return false;
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typename ANCSDNA::CSKRType cskr;
pakRouter.lookupAndReadDNA(info.cskr, cskr);
typename ANCSDNA::CINFType cinf;
pakRouter.lookupAndReadDNA(info.cinf, cinf);
using RIGPair = std::pair<typename ANCSDNA::CSKRType*, typename ANCSDNA::CINFType*>;
RIGPair rigPair(&cskr, &cinf);
PAKEntryReadStream rs = cmdlE->beginReadStream(*node);
DNACMDL::ReadCMDLToBlender<PAKRouter, MaterialSet, RIGPair, CMDLVersion>
(conn, rs, pakRouter, *cmdlE, masterShader, &rigPair);
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conn.saveBlend();
}
}
/* Establish ANCS blend */
if (!conn.createBlend(outPath.getAbsolutePath() + ".blend"))
return false;
HECL::BlenderConnection::PyOutStream os = conn.beginPythonOut(true);
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os.format("import bpy\n"
"from mathutils import Vector\n"
"bpy.context.scene.name = '%s'\n"
"bpy.context.scene.hecl_type = 'ACTOR'\n"
"bpy.context.scene.hecl_mesh_obj = bpy.context.scene.name\n"
"\n"
"# Using 'Blender Game'\n"
"bpy.context.scene.render.engine = 'BLENDER_GAME'\n"
"\n"
"# Clear Scene\n"
"for ob in bpy.data.objects:\n"
" if ob.type != 'LAMP':\n"
" bpy.context.scene.objects.unlink(ob)\n"
" bpy.data.objects.remove(ob)\n"
"\n"
"actor_data = bpy.context.scene.hecl_sact_data\n",
pakRouter.getBestEntryName(entry).c_str());
typename ANCSDNA::CINFType cinf;
std::unordered_set<typename PAKRouter::IDType> cinfsDone;
for (const auto& info : chResInfo)
{
/* Build CINF if needed */
if (cinfsDone.find(info.cinf) == cinfsDone.end())
{
pakRouter.lookupAndReadDNA(info.cinf, cinf);
cinf.sendCINFToBlender(os, info.cinf);
cinfsDone.insert(info.cinf);
}
else
os.format("arm_obj = bpy.data.objects['CINF_%08X']\n", info.cinf.toUint32());
/* Link CMDL */
const typename PAKRouter::EntryType* cmdlE = pakRouter.lookupEntry(info.cmdl);
HECL::ProjectPath cmdlPath = pakRouter.getWorking(cmdlE);
os.linkBlend(cmdlPath.getAbsolutePath(), pakRouter.getBestEntryName(*cmdlE), true);
/* Attach CMDL to CINF */
os << "if obj.name not in bpy.context.scene.objects:\n"
" bpy.context.scene.objects.link(obj)\n"
"obj.parent = arm_obj\n"
"obj.parent_type = 'ARMATURE'\n"
"\n";
/* Provide data to add-on */
os.format("actor_subtype = actor_data.subtypes.add()\n"
"actor_subtype.name = '%s'\n"
"actor_subtype.linked_armature = arm_obj.name\n"
"actor_subtype.linked_mesh = obj.name\n\n",
info.name.c_str());
}
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/* Get animation primitives */
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std::map<atUint32, std::pair<std::string, typename PAKRouter::IDType>> animResInfo;
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ancs.getAnimationResInfo(animResInfo);
for (const auto& id : animResInfo)
{
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typename ANCSDNA::ANIMType anim;
pakRouter.lookupAndReadDNA(id.second.second, anim);
os.format("act = bpy.data.actions.new('%s')\n"
"act.use_fake_user = True\n", id.second.first.c_str());
anim.sendANIMToBlender(os, cinf);
os.format("actor_action = actor_data.actions.add()\n"
"actor_action.name = '%s'\n", id.second.first.c_str());
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}
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os.close();
conn.saveBlend();
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return true;
}
}
}
#endif // _DNACOMMON_ANCS_HPP_