metaforce/Runtime/MP1/CFaceplateDecoration.hpp

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#pragma once
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#include "RetroTypes.hpp"
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
namespace urde
{
class CStateManager;
namespace MP1
{
class CFaceplateDecoration
{
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CAssetId x0_id;
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TToken<CTexture> x4_tex;
bool xc_ready = false;
std::experimental::optional<CTexturedQuadFilter> m_texFilter;
public:
CFaceplateDecoration(CStateManager& stateMgr);
void Update(float dt, CStateManager& stateMgr);
void Draw(CStateManager& stateMgr);
};
}
}