metaforce/Runtime/World/CPlayerEnergyDrain.cpp

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#include "CPlayerEnergyDrain.hpp"
#include "CStateManager.hpp"
namespace urde
{
CPlayerEnergyDrain::CPlayerEnergyDrain(u32 capacity)
{
x0_sources.reserve(capacity);
}
void CPlayerEnergyDrain::AddEnergyDrainSource(TUniqueId id, float intensity)
{
x0_sources.emplace_back(id, intensity);
}
void CPlayerEnergyDrain::RemoveEnergyDrainSource(TUniqueId id)
{
auto it = std::lower_bound(x0_sources.begin(), x0_sources.end(), CEnergyDrainSource(id, 0.f));
if (it != x0_sources.end())
x0_sources.erase(it);
}
float CPlayerEnergyDrain::GetEnergyDrainIntensity() const
{
float intensity = 0.f;
for (const CEnergyDrainSource& src : x0_sources)
intensity += src.GetEnergyDrainIntensity();
return intensity;
}
float CPlayerEnergyDrain::GetEnergyDrainTime() const
{
return x10_energyDrainTime;
}
void CPlayerEnergyDrain::ProcessEnergyDrain(const CStateManager& mgr, float dt)
{
auto it = x0_sources.begin();
for (; it != x0_sources.end(); ++it)
{
if (mgr.GetObjectById((*it).GetEnergyDrainSourceId()) == nullptr)
RemoveEnergyDrainSource((*it).GetEnergyDrainSourceId());
}
if (x0_sources.empty())
x10_energyDrainTime = 0.f;
else
x10_energyDrainTime += dt;
}
}