metaforce/Runtime/MP1/World/CFlaahgraTentacle.hpp

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#pragma once
#include "World/CPatterned.hpp"
#include "Collision/CCollisionActorManager.hpp"
namespace urde::MP1 {
class CFlaahgraTentacle : public CPatterned {
static const SSphereJointInfo skJointList[3];
static constexpr std::string_view skpTentacleTip = "Arm_12"sv;
s32 x568_ = -1;
std::unique_ptr<CCollisionActorManager> x56c_collisionManager;
float x570_ = 0.f;
float x574_ = 0.f;
float x578_ = 0.f;
TUniqueId x57c_tentacleTipAct = kInvalidUniqueId;
zeus::CVector3f x580_forceVector;
TUniqueId x58c_triggerId = kInvalidUniqueId;
bool x58e_24_ : 1;
void AddSphereCollisionList(const SSphereJointInfo*, s32, std::vector<CJointCollisionDescription>&);
void SetupCollisionManager(CStateManager&);
void ExtractTentacle(CStateManager&);
void RetractTentacle(CStateManager&);
void SaveBombSlotInfo(CStateManager&);
public:
DEFINE_PATTERNED(FlaahgraTentacle);
CFlaahgraTentacle(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CPatternedInfo&, const CActorParameters&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
bool Inside(CStateManager&, float) { return x450_bodyController->GetLocomotionType() == pas::ELocomotionType::Crouch; }
bool AnimOver(CStateManager&, float) { return x568_ == 3; }
bool ShouldAttack(CStateManager&, float);
void Dead(CStateManager&, EStateMsg, float) { x450_bodyController->SetLocomotionType(pas::ELocomotionType::Crouch); }
void Attack(CStateManager&, EStateMsg, float);
void Retreat(CStateManager&, EStateMsg, float);
void InActive(CStateManager&, EStateMsg, float);
};
}