2016-02-18 07:36:36 +00:00
|
|
|
#include "CLineRendererShaders.hpp"
|
2016-07-27 06:11:02 +00:00
|
|
|
#include "Graphics/CLineRenderer.hpp"
|
2016-07-05 21:51:00 +00:00
|
|
|
#if BOO_HAS_METAL
|
2016-02-18 07:36:36 +00:00
|
|
|
|
2016-03-04 23:04:53 +00:00
|
|
|
namespace urde
|
2016-02-18 07:36:36 +00:00
|
|
|
{
|
|
|
|
|
|
|
|
static const char* VS_METAL_TEX =
|
|
|
|
"#include <metal_stdlib>\n"
|
|
|
|
"using namespace metal;\n"
|
|
|
|
"struct VertData\n"
|
|
|
|
"{\n"
|
|
|
|
" float4 posIn;\n"
|
|
|
|
" float4 colorIn;\n"
|
|
|
|
" float4 uvIn;\n"
|
|
|
|
"};\n"
|
|
|
|
"\n"
|
|
|
|
"struct LineUniform\n"
|
|
|
|
"{\n"
|
|
|
|
" float4 moduColor;\n"
|
|
|
|
"};\n"
|
|
|
|
"\n"
|
|
|
|
"struct VertToFrag\n"
|
|
|
|
"{\n"
|
|
|
|
" float4 position [[ position ]];\n"
|
|
|
|
" float4 color;\n"
|
|
|
|
" float2 uv;\n"
|
|
|
|
"};\n"
|
|
|
|
"\n"
|
|
|
|
"vertex VertToFrag vmain(constant VertData* va [[ buffer(0) ]],\n"
|
|
|
|
" uint vertId [[ vertex_id ]],\n"
|
|
|
|
" constant LineUniform& line [[ buffer(2) ]])\n"
|
|
|
|
"{\n"
|
|
|
|
" VertToFrag vtf;\n"
|
|
|
|
" constant VertData& v = va[vertId];\n"
|
|
|
|
" vtf.color = v.colorIn * line.moduColor;\n"
|
|
|
|
" vtf.uv = v.uvIn.xy;\n"
|
|
|
|
" vtf.position = v.posIn;\n"
|
|
|
|
" return vtf;\n"
|
|
|
|
"}\n";
|
|
|
|
|
|
|
|
static const char* FS_METAL_TEX =
|
|
|
|
"#include <metal_stdlib>\n"
|
|
|
|
"using namespace metal;\n"
|
|
|
|
"struct VertToFrag\n"
|
|
|
|
"{\n"
|
|
|
|
" float4 position [[ position ]];\n"
|
|
|
|
" float4 color;\n"
|
|
|
|
" float2 uv;\n"
|
|
|
|
"};\n"
|
|
|
|
"\n"
|
|
|
|
"fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n"
|
2018-01-07 05:19:49 +00:00
|
|
|
" sampler samp [[ sampler(0) ]],\n"
|
2016-02-18 07:36:36 +00:00
|
|
|
" texture2d<float> tex0 [[ texture(0) ]])\n"
|
|
|
|
"{\n"
|
|
|
|
" return vtf.color * tex0.sample(samp, vtf.uv);\n"
|
|
|
|
"}\n";
|
|
|
|
|
|
|
|
static const char* VS_METAL_NOTEX =
|
|
|
|
"#include <metal_stdlib>\n"
|
|
|
|
"using namespace metal;\n"
|
|
|
|
"struct VertData\n"
|
|
|
|
"{\n"
|
|
|
|
" float4 posIn;\n"
|
|
|
|
" float4 colorIn;\n"
|
|
|
|
"};\n"
|
|
|
|
"\n"
|
|
|
|
"struct LineUniform\n"
|
|
|
|
"{\n"
|
|
|
|
" float4 moduColor;\n"
|
|
|
|
"};\n"
|
|
|
|
"\n"
|
|
|
|
"struct VertToFrag\n"
|
|
|
|
"{\n"
|
|
|
|
" float4 position [[ position ]];\n"
|
|
|
|
" float4 color;\n"
|
|
|
|
"};\n"
|
|
|
|
"\n"
|
|
|
|
"vertex VertToFrag vmain(constant VertData* va [[ buffer(0) ]],\n"
|
|
|
|
" uint vertId [[ vertex_id ]],\n"
|
|
|
|
" constant LineUniform& line [[ buffer(2) ]])\n"
|
|
|
|
"{\n"
|
|
|
|
" VertToFrag vtf;\n"
|
|
|
|
" constant VertData& v = va[vertId];\n"
|
|
|
|
" vtf.color = v.colorIn * line.moduColor;\n"
|
|
|
|
" vtf.position = v.posIn;\n"
|
|
|
|
" return vtf;\n"
|
|
|
|
"}\n";
|
|
|
|
|
|
|
|
static const char* FS_METAL_NOTEX =
|
|
|
|
"#include <metal_stdlib>\n"
|
|
|
|
"using namespace metal;\n"
|
|
|
|
"struct VertToFrag\n"
|
|
|
|
"{\n"
|
|
|
|
" float4 position [[ position ]];\n"
|
|
|
|
" float4 color;\n"
|
|
|
|
"};\n"
|
|
|
|
"\n"
|
|
|
|
"fragment float4 fmain(VertToFrag vtf [[ stage_in ]])\n"
|
|
|
|
"{\n"
|
|
|
|
" return vtf.color;\n"
|
|
|
|
"}\n";
|
|
|
|
|
|
|
|
struct MetalLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
|
|
|
|
{
|
2017-11-05 06:17:12 +00:00
|
|
|
void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
|
|
|
CLineRenderer& renderer,
|
|
|
|
const boo::ObjToken<boo::IShaderPipeline>& pipeline,
|
|
|
|
const boo::ObjToken<boo::ITexture>& texture)
|
2016-02-18 07:36:36 +00:00
|
|
|
{
|
|
|
|
int texCount = 0;
|
2017-11-05 06:17:12 +00:00
|
|
|
boo::ObjToken<boo::ITexture> textures[1];
|
2016-02-18 07:36:36 +00:00
|
|
|
|
2017-11-05 06:17:12 +00:00
|
|
|
std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
|
|
|
|
hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
|
|
|
|
std::pair<boo::ObjToken<boo::IGraphicsBufferD>,
|
|
|
|
hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
|
2017-04-22 21:46:18 +00:00
|
|
|
renderer.m_uniformBuf.getBufferInfo();
|
2016-02-18 07:36:36 +00:00
|
|
|
if (texture)
|
|
|
|
{
|
2017-04-22 21:46:18 +00:00
|
|
|
vbufInfo = renderer.m_vertBufTex.getBufferInfo();
|
2016-02-18 07:36:36 +00:00
|
|
|
textures[0] = texture;
|
|
|
|
texCount = 1;
|
|
|
|
}
|
2017-04-22 21:46:18 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
|
|
|
|
}
|
2016-02-18 07:36:36 +00:00
|
|
|
|
2017-11-05 06:17:12 +00:00
|
|
|
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {ubufInfo.first.get()};
|
2017-04-22 21:46:18 +00:00
|
|
|
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
|
|
|
size_t ubufOffs[] = {ubufInfo.second};
|
|
|
|
size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
|
2016-02-18 07:36:36 +00:00
|
|
|
|
2017-11-05 06:17:12 +00:00
|
|
|
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, vbufInfo.first.get(),
|
2017-04-22 21:46:18 +00:00
|
|
|
nullptr, nullptr, 1, uniforms, stages,
|
|
|
|
ubufOffs, ubufSizes, texCount, textures,
|
|
|
|
nullptr, nullptr, vbufInfo.second);
|
2016-02-18 07:36:36 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2016-03-30 21:08:54 +00:00
|
|
|
CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo::MetalDataFactory::Context& ctx)
|
2016-02-18 07:36:36 +00:00
|
|
|
{
|
|
|
|
static const boo::VertexElementDescriptor VtxFmtTex[] =
|
|
|
|
{
|
|
|
|
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
|
|
|
{nullptr, nullptr, boo::VertexSemantic::Color},
|
|
|
|
{nullptr, nullptr, boo::VertexSemantic::UV4}
|
|
|
|
};
|
2016-03-30 21:08:54 +00:00
|
|
|
m_texVtxFmt = ctx.newVertexFormat(3, VtxFmtTex);
|
2016-02-18 07:36:36 +00:00
|
|
|
|
|
|
|
static const boo::VertexElementDescriptor VtxFmtNoTex[] =
|
|
|
|
{
|
|
|
|
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
|
|
|
{nullptr, nullptr, boo::VertexSemantic::Color}
|
|
|
|
};
|
2016-03-30 21:08:54 +00:00
|
|
|
m_noTexVtxFmt = ctx.newVertexFormat(2, VtxFmtNoTex);
|
2016-02-18 07:36:36 +00:00
|
|
|
|
2017-11-05 06:17:12 +00:00
|
|
|
m_texAlpha = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr, m_texVtxFmt,
|
2017-03-14 07:03:58 +00:00
|
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
2017-11-18 03:35:37 +00:00
|
|
|
boo::Primitive::TriStrips, boo::ZTest::None,
|
|
|
|
false, true, false, boo::CullMode::None);
|
2017-11-05 06:17:12 +00:00
|
|
|
m_texAdditive = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr, m_texVtxFmt,
|
2017-03-14 07:03:58 +00:00
|
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
2017-11-18 03:35:37 +00:00
|
|
|
boo::Primitive::TriStrips, boo::ZTest::None,
|
|
|
|
false, true, false, boo::CullMode::None);
|
2017-11-05 06:17:12 +00:00
|
|
|
m_noTexAlpha = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr, m_noTexVtxFmt,
|
2017-03-14 07:03:58 +00:00
|
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
2017-11-18 03:35:37 +00:00
|
|
|
boo::Primitive::TriStrips, boo::ZTest::None,
|
|
|
|
false, true, false, boo::CullMode::None);
|
2017-11-05 06:17:12 +00:00
|
|
|
m_noTexAdditive = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr, m_noTexVtxFmt,
|
2017-03-14 07:03:58 +00:00
|
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
2017-11-18 03:35:37 +00:00
|
|
|
boo::Primitive::TriStrips, boo::ZTest::None,
|
|
|
|
false, true, false, boo::CullMode::None);
|
2016-02-18 07:36:36 +00:00
|
|
|
|
2018-05-08 05:10:24 +00:00
|
|
|
m_texAlphaZ = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr, m_texVtxFmt,
|
|
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
|
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual,
|
|
|
|
false, true, false, boo::CullMode::None);
|
|
|
|
m_texAdditiveZ = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, nullptr, nullptr, m_texVtxFmt,
|
|
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
|
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual,
|
|
|
|
false, true, false, boo::CullMode::None);
|
|
|
|
m_noTexAlphaZ = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr, m_noTexVtxFmt,
|
|
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
|
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual,
|
|
|
|
false, true, false, boo::CullMode::None);
|
|
|
|
m_noTexAdditiveZ = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, nullptr, nullptr, m_noTexVtxFmt,
|
|
|
|
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
|
|
|
boo::Primitive::TriStrips, boo::ZTest::LEqual,
|
|
|
|
false, true, false, boo::CullMode::None);
|
|
|
|
|
2016-02-18 07:36:36 +00:00
|
|
|
return new struct MetalLineDataBindingFactory;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
2016-07-05 21:51:00 +00:00
|
|
|
#endif
|