metaforce/Runtime/Input/CRumbleManager.cpp

30 lines
890 B
C++
Raw Normal View History

2016-02-21 06:34:42 +00:00
#include "CRumbleManager.hpp"
2018-01-26 09:48:42 +00:00
#include "CStateManager.hpp"
#include "World/CPlayer.hpp"
#include "GameGlobalObjects.hpp"
#include "CGameState.hpp"
#include "RumbleFxTable.hpp"
2016-02-21 06:34:42 +00:00
2016-03-04 23:04:53 +00:00
namespace urde
2016-02-21 06:34:42 +00:00
{
2018-01-26 09:48:42 +00:00
s16 CRumbleManager::Rumble(CStateManager& mgr, const zeus::CVector3f& pos,
ERumbleFxId fx, float dist, ERumblePriority priority)
2017-04-03 01:39:23 +00:00
{
2018-01-26 09:48:42 +00:00
if (zeus::close_enough(dist, 0.f))
return -1;
zeus::CVector3f delta = mgr.GetPlayer().GetTranslation() - pos;
if (delta.magSquared() < dist * dist)
return Rumble(mgr, fx, 1.f - delta.magnitude() / dist, priority);
return -1;
2017-04-03 01:39:23 +00:00
}
2018-01-26 09:48:42 +00:00
s16 CRumbleManager::Rumble(CStateManager& mgr, ERumbleFxId fx, float gain, ERumblePriority priority)
{
if (g_GameState->GameOptions().GetIsRumbleEnabled())
return x0_rumbleGenerator.Rumble(RumbleFxTable[int(fx)], gain, priority, EIOPort::Zero);
return -1;
}
2016-02-21 06:34:42 +00:00
}