metaforce/Runtime/Weapon/CBeamProjectile.hpp

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#ifndef __URDE_CBEAMPROJECTILE_HPP__
#define __URDE_CBEAMPROJECTILE_HPP__
#include "Weapon/CGameProjectile.hpp"
namespace urde
{
class CBeamProjectile : public CGameProjectile
{
u32 x2e8_;
float x2ec_;
float x2f0_;
float x2f4_;
u32 x2f8_ = 0;
TUniqueId x2fc_ = kInvalidUniqueId;
TUniqueId x2fe_ = kInvalidUniqueId;
float x300_;
float x304_;
float x308_;
zeus::CVector3f x30c_ = zeus::CVector3f::skUp;
zeus::CTransform x324_;
zeus::CAABox x354_ = zeus::CAABox::skNullBox;
rstl::reserved_vector<zeus::CVector3f, 10> x384_;
rstl::reserved_vector<zeus::CVector3f, 8> x400_;
bool x464_24_ : 1;
bool x464_25_ : 1;
public:
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CBeamProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
const zeus::CTransform& xf, s32 flags, float f1, float f2, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
EProjectileAttrib attribs, bool b1);
void Accept(IVisitor &visitor);
float GetMaxRadius() const;
zeus::CVector3f GetSurfaceNormal() const;
void GetDamageType() const;
void GetCurrentPos() const;
void PointCache();
void GetPointCache() const;
void CauseDamage(bool);
zeus::CVector3f GetBeamOrigin() const;
void GetInvMaxLength() const;
void GetCurrentLength();
void GetMaxLength();
s32 GetIntMaxLength();
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
void CalculateRenderBounds();
virtual void ResetBeam(CStateManager&, bool);
virtual void UpdateFX(const zeus::CTransform&, float, CStateManager&);
};
}
#endif // __URDE_CBEAMPROJECTILE_HPP__