metaforce/Runtime/Particle/CSpawnSystemKeyframeData.cpp

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#include "CSpawnSystemKeyframeData.hpp"
#include "CSimplePool.hpp"
namespace Retro
{
CSpawnSystemKeyframeData::CSpawnSystemKeyframeData(CInputStream& in)
{
x0 = in.readUint32Big();
x4 = in.readUint32Big();
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x8_endFrame = in.readUint32Big();
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xc = in.readUint32Big();
u32 count = in.readUint32Big();
x10_spawns.reserve(count);
for (u32 i=0 ; i<count ; ++i)
{
u32 v1 = in.readUint32Big();
x10_spawns.emplace_back(v1, std::vector<CSpawnSystemKeyframeInfo>());
std::vector<CSpawnSystemKeyframeInfo>& v2 = x10_spawns.back().second;
u32 v2c = in.readUint32Big();
v2.reserve(v2c);
for (u32 j=0 ; j<v2c ; ++j)
v2.emplace_back(in);
}
}
CSpawnSystemKeyframeData::CSpawnSystemKeyframeInfo::CSpawnSystemKeyframeInfo(CInputStream& in)
{
x0_id = in.readUint32Big();
x4 = in.readUint32Big();
x8 = in.readUint32Big();
xc = in.readUint32Big();
}
void CSpawnSystemKeyframeData::LoadAllSpawnedSystemTokens(CSimplePool* pool)
{
for (auto& spawn : x10_spawns)
for (CSpawnSystemKeyframeInfo& elem : spawn.second)
elem.LoadToken(pool);
}
void CSpawnSystemKeyframeData::CSpawnSystemKeyframeInfo::LoadToken(CSimplePool* pool)
{
x10_token = std::move(pool->GetObj({FOURCC('PART'), x0_id}));
x18_found = true;
}
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std::vector<CSpawnSystemKeyframeData::CSpawnSystemKeyframeInfo>&
CSpawnSystemKeyframeData::GetSpawnedSystemsAtFrame(u32 frame)
{
static std::vector<CSpawnSystemKeyframeData::CSpawnSystemKeyframeInfo> emptyReturn;
if (frame >= x8_endFrame)
return emptyReturn;
for (auto& spawn : x10_spawns)
if (spawn.first == frame)
return spawn.second;
return emptyReturn;
}
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}