2015-09-19 01:38:40 +00:00
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"Defines node groups implementing shader components found in Retro games"
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2015-08-04 21:35:41 +00:00
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import bpy
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2015-09-19 01:38:40 +00:00
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# UV animation nodes:
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2015-08-04 21:35:41 +00:00
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# http://www.metroid2002.com/retromodding/wiki/Materials_(Metroid_Prime)#UV_Animations
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# 0 - Modelview Inverse (zero translation)
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2015-09-19 01:38:40 +00:00
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def make_uva0():
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new_grp = bpy.data.node_groups.new('RetroUVMode0Node', 'ShaderNodeTree')
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2015-08-04 21:35:41 +00:00
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new_grp.inputs.new('NodeSocketVector', 'UV In')
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new_grp.outputs.new('NodeSocketVector', 'UV Out')
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new_grp.use_fake_user = True
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# Group inputs
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grp_in = new_grp.nodes.new('NodeGroupInput')
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grp_in.location = (-100, 0)
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# Group outputs
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grp_out = new_grp.nodes.new('NodeGroupOutput')
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grp_out.location = (500, 0)
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# UV vertical-flip (to match GameCube's UV-coordinate space)
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v_flip = new_grp.nodes.new('ShaderNodeMapping')
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v_flip.location = (100, 0)
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v_flip.vector_type = 'TEXTURE'
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v_flip.scale[1] = -1.0
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# Links
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new_grp.links.new(grp_in.outputs[0], v_flip.inputs[0])
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new_grp.links.new(v_flip.outputs[0], grp_out.inputs[0])
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# 1 - Modelview Inverse
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2015-09-19 01:38:40 +00:00
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def make_uva1():
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new_grp = bpy.data.node_groups.new('RetroUVMode1Node', 'ShaderNodeTree')
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2015-08-04 21:35:41 +00:00
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new_grp.inputs.new('NodeSocketVector', 'UV In')
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new_grp.outputs.new('NodeSocketVector', 'UV Out')
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new_grp.use_fake_user = True
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# Group inputs
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grp_in = new_grp.nodes.new('NodeGroupInput')
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grp_in.location = (-300, 0)
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# Group outputs
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grp_out = new_grp.nodes.new('NodeGroupOutput')
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grp_out.location = (500, 0)
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# Geometry input
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geom_in = new_grp.nodes.new('ShaderNodeGeometry')
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geom_in.location = (-700, 0)
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# View flip
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view_flip = new_grp.nodes.new('ShaderNodeMapping')
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view_flip.location = (-500, -100)
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view_flip.vector_type = 'TEXTURE'
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view_flip.scale = (-1.0, -1.0, 1.0)
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# Normal/translation add
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adder = new_grp.nodes.new('ShaderNodeVectorMath')
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adder.location = (-100, 0)
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adder.operation = 'ADD'
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# UV vertical-flip (to match GameCube's UV-coordinate space)
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v_flip = new_grp.nodes.new('ShaderNodeMapping')
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v_flip.location = (100, 0)
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v_flip.vector_type = 'TEXTURE'
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v_flip.scale[1] = -1.0
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# Links
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new_grp.links.new(grp_in.outputs[0], adder.inputs[0])
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new_grp.links.new(geom_in.outputs['View'], view_flip.inputs[0])
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new_grp.links.new(view_flip.outputs[0], adder.inputs[1])
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new_grp.links.new(adder.outputs[0], v_flip.inputs[0])
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new_grp.links.new(v_flip.outputs[0], grp_out.inputs[0])
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# 2 - UV Scroll
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2015-09-19 01:38:40 +00:00
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def make_uva2():
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new_grp = bpy.data.node_groups.new('RetroUVMode2Node', 'ShaderNodeTree')
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2015-08-04 21:35:41 +00:00
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new_grp.inputs.new('NodeSocketVector', 'UV In')
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new_grp.inputs.new('NodeSocketVector', 'Offset')
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new_grp.inputs.new('NodeSocketVector', 'Scale')
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new_grp.outputs.new('NodeSocketVector', 'UV Out')
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new_grp.use_fake_user = True
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# Group inputs
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grp_in = new_grp.nodes.new('NodeGroupInput')
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grp_in.location = (-100, 0)
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# Group outputs
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grp_out = new_grp.nodes.new('NodeGroupOutput')
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grp_out.location = (500, 0)
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# Adder1
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adder1 = new_grp.nodes.new('ShaderNodeVectorMath')
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adder1.operation = 'ADD'
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adder1.location = (100, 0)
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# Adder2
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adder2 = new_grp.nodes.new('ShaderNodeVectorMath')
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adder2.operation = 'ADD'
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adder2.location = (100, 200)
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# Links
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new_grp.links.new(grp_in.outputs[0], adder2.inputs[0])
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new_grp.links.new(grp_in.outputs[1], adder1.inputs[0])
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new_grp.links.new(grp_in.outputs[2], adder1.inputs[1])
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new_grp.links.new(adder1.outputs[0], adder2.inputs[1])
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new_grp.links.new(adder2.outputs[0], grp_out.inputs[0])
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# 3 - Rotation
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2015-09-19 01:38:40 +00:00
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def make_uva3():
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new_grp = bpy.data.node_groups.new('RetroUVMode3Node', 'ShaderNodeTree')
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2015-08-04 21:35:41 +00:00
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new_grp.inputs.new('NodeSocketVector', 'UV In')
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new_grp.inputs.new('NodeSocketFloat', 'Offset')
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new_grp.inputs.new('NodeSocketFloat', 'Scale')
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new_grp.outputs.new('NodeSocketVector', 'UV Out')
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new_grp.use_fake_user = True
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# Group inputs
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grp_in = new_grp.nodes.new('NodeGroupInput')
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grp_in.location = (-100, 0)
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# Group outputs
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grp_out = new_grp.nodes.new('NodeGroupOutput')
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grp_out.location = (700, 0)
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# Adder1
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add1 = new_grp.nodes.new('ShaderNodeMath')
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add1.operation = 'ADD'
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add1.location = (500, 0)
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# Links
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new_grp.links.new(grp_in.outputs[0], grp_out.inputs[0])
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new_grp.links.new(grp_in.outputs[1], add1.inputs[0])
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new_grp.links.new(grp_in.outputs[2], add1.inputs[1])
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# 4 - Horizontal Filmstrip Animation
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2015-09-19 01:38:40 +00:00
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def make_uva4():
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new_grp = bpy.data.node_groups.new('RetroUVMode4Node', 'ShaderNodeTree')
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2015-08-04 21:35:41 +00:00
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new_grp.inputs.new('NodeSocketVector', 'UV In')
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new_grp.inputs.new('NodeSocketFloat', 'Scale')
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new_grp.inputs.new('NodeSocketFloat', 'NumFrames')
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new_grp.inputs.new('NodeSocketFloat', 'Step')
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new_grp.inputs.new('NodeSocketFloat', 'Offset')
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new_grp.outputs.new('NodeSocketVector', 'UV Out')
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new_grp.use_fake_user = True
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# Group inputs
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grp_in = new_grp.nodes.new('NodeGroupInput')
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grp_in.location = (-1000, 0)
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# Group outputs
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grp_out = new_grp.nodes.new('NodeGroupOutput')
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grp_out.location = (800, 0)
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# Multiply1
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mult1 = new_grp.nodes.new('ShaderNodeMath')
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mult1.operation = 'MULTIPLY'
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mult1.location = (-800, 0)
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# Multiply2
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mult2 = new_grp.nodes.new('ShaderNodeMath')
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mult2.operation = 'MULTIPLY'
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mult2.location = (-600, 0)
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# Modulo
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mod1 = new_grp.nodes.new('ShaderNodeMath')
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mod1.operation = 'MODULO'
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mod1.inputs[1].default_value = 1.0
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mod1.location = (-400, 0)
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# Multiply3
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mult3 = new_grp.nodes.new('ShaderNodeMath')
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mult3.operation = 'MULTIPLY'
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mult3.location = (-200, 0)
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# Multiply4
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mult4 = new_grp.nodes.new('ShaderNodeMath')
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mult4.operation = 'MULTIPLY'
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mult4.location = (0, 0)
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# Mapping
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map1 = new_grp.nodes.new('ShaderNodeMapping')
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map1.scale = (1.0, 0.0, 0.0)
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map1.location = (200, 0)
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# Add
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add1 = new_grp.nodes.new('ShaderNodeVectorMath')
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add1.operation = 'ADD'
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add1.location = (600, 0)
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# Links
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new_grp.links.new(grp_in.outputs[0], add1.inputs[1])
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new_grp.links.new(grp_in.outputs[1], mult1.inputs[1])
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new_grp.links.new(grp_in.outputs[2], mult3.inputs[1])
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new_grp.links.new(grp_in.outputs[3], mult4.inputs[1])
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new_grp.links.new(grp_in.outputs[3], mult1.inputs[0])
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new_grp.links.new(grp_in.outputs[4], mult2.inputs[1])
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new_grp.links.new(mult1.outputs[0], mult2.inputs[0])
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new_grp.links.new(mult2.outputs[0], mod1.inputs[0])
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new_grp.links.new(mod1.outputs[0], mult3.inputs[0])
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new_grp.links.new(mult3.outputs[0], mult4.inputs[0])
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new_grp.links.new(mult4.outputs[0], map1.inputs[0])
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new_grp.links.new(map1.outputs[0], add1.inputs[0])
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new_grp.links.new(add1.outputs[0], grp_out.inputs[0])
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# 5 - Vertical Filmstrip Animation
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2015-09-19 01:38:40 +00:00
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def make_uva5():
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new_grp = bpy.data.node_groups.new('RetroUVMode5Node', 'ShaderNodeTree')
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2015-08-04 21:35:41 +00:00
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new_grp.inputs.new('NodeSocketVector', 'UV In')
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new_grp.inputs.new('NodeSocketFloat', 'Scale')
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new_grp.inputs.new('NodeSocketFloat', 'NumFrames')
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new_grp.inputs.new('NodeSocketFloat', 'Step')
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new_grp.inputs.new('NodeSocketFloat', 'Offset')
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new_grp.outputs.new('NodeSocketVector', 'UV Out')
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new_grp.use_fake_user = True
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# Group inputs
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grp_in = new_grp.nodes.new('NodeGroupInput')
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grp_in.location = (-1000, 0)
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# Group outputs
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grp_out = new_grp.nodes.new('NodeGroupOutput')
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grp_out.location = (800, 0)
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# Multiply1
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mult1 = new_grp.nodes.new('ShaderNodeMath')
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mult1.operation = 'MULTIPLY'
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mult1.location = (-800, 0)
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# Multiply2
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mult2 = new_grp.nodes.new('ShaderNodeMath')
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mult2.operation = 'MULTIPLY'
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mult2.location = (-600, 0)
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# Modulo
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mod1 = new_grp.nodes.new('ShaderNodeMath')
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mod1.operation = 'MODULO'
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mod1.inputs[1].default_value = 1.0
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mod1.location = (-400, 0)
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# Multiply3
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mult3 = new_grp.nodes.new('ShaderNodeMath')
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mult3.operation = 'MULTIPLY'
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mult3.location = (-200, 0)
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# Multiply4
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mult4 = new_grp.nodes.new('ShaderNodeMath')
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mult4.operation = 'MULTIPLY'
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mult4.location = (0, 0)
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# Mapping
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map1 = new_grp.nodes.new('ShaderNodeMapping')
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map1.scale = (0.0, 1.0, 0.0)
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map1.location = (200, 0)
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# Add
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add1 = new_grp.nodes.new('ShaderNodeVectorMath')
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add1.operation = 'ADD'
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add1.location = (600, 0)
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# Links
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new_grp.links.new(grp_in.outputs[0], add1.inputs[1])
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new_grp.links.new(grp_in.outputs[1], mult1.inputs[1])
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new_grp.links.new(grp_in.outputs[2], mult3.inputs[1])
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new_grp.links.new(grp_in.outputs[3], mult4.inputs[1])
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new_grp.links.new(grp_in.outputs[3], mult1.inputs[0])
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new_grp.links.new(grp_in.outputs[4], mult2.inputs[1])
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new_grp.links.new(mult1.outputs[0], mult2.inputs[0])
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new_grp.links.new(mult2.outputs[0], mod1.inputs[0])
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new_grp.links.new(mod1.outputs[0], mult3.inputs[0])
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new_grp.links.new(mult3.outputs[0], mult4.inputs[0])
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new_grp.links.new(mult4.outputs[0], map1.inputs[0])
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new_grp.links.new(map1.outputs[0], add1.inputs[0])
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new_grp.links.new(add1.outputs[0], grp_out.inputs[0])
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# 6 - Model Matrix
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2015-09-19 01:38:40 +00:00
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def make_uva6():
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new_grp = bpy.data.node_groups.new('RetroUVMode6Node', 'ShaderNodeTree')
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2015-08-04 21:35:41 +00:00
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new_grp.inputs.new('NodeSocketVector', 'UV In')
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new_grp.outputs.new('NodeSocketVector', 'UV Out')
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new_grp.use_fake_user = True
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# Group inputs
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grp_in = new_grp.nodes.new('NodeGroupInput')
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grp_in.location = (-100, 0)
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# Group outputs
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grp_out = new_grp.nodes.new('NodeGroupOutput')
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grp_out.location = (300, 0)
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# Geometry input
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geom_in = new_grp.nodes.new('ShaderNodeGeometry')
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geom_in.location = (-300, 0)
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# Adder1
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adder1 = new_grp.nodes.new('ShaderNodeVectorMath')
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adder1.operation = 'ADD'
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adder1.location = (100, 0)
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# Links
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new_grp.links.new(grp_in.outputs[0], adder1.inputs[0])
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new_grp.links.new(geom_in.outputs['Global'], adder1.inputs[1])
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new_grp.links.new(adder1.outputs[0], grp_out.inputs[0])
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# 7 - Mode Who Must Not Be Named
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2015-09-19 01:38:40 +00:00
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def make_uva7():
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new_grp = bpy.data.node_groups.new('RetroUVMode7Node', 'ShaderNodeTree')
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2015-08-04 21:35:41 +00:00
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new_grp.inputs.new('NodeSocketVector', 'UV In')
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new_grp.inputs.new('NodeSocketFloat', 'ParamA')
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new_grp.inputs.new('NodeSocketFloat', 'ParamB')
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new_grp.outputs.new('NodeSocketVector', 'UV Out')
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new_grp.use_fake_user = True
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|
|
|
|
|
|
|
# Group inputs
|
|
|
|
grp_in = new_grp.nodes.new('NodeGroupInput')
|
|
|
|
grp_in.location = (-800, 0)
|
|
|
|
|
|
|
|
# Group outputs
|
|
|
|
grp_out = new_grp.nodes.new('NodeGroupOutput')
|
|
|
|
grp_out.location = (0, 0)
|
|
|
|
|
|
|
|
# Geometry input
|
|
|
|
geom_in = new_grp.nodes.new('ShaderNodeGeometry')
|
|
|
|
geom_in.location = (-1000, 0)
|
|
|
|
|
|
|
|
# View flip
|
|
|
|
view_flip = new_grp.nodes.new('ShaderNodeMapping')
|
|
|
|
view_flip.location = (-800, -150)
|
|
|
|
view_flip.vector_type = 'TEXTURE'
|
|
|
|
view_flip.scale = (-1.0, -1.0, 1.0)
|
|
|
|
|
|
|
|
# Separate
|
|
|
|
sep1 = new_grp.nodes.new('ShaderNodeSeparateRGB')
|
|
|
|
sep1.location = (-400, -200)
|
|
|
|
|
|
|
|
# Add1
|
|
|
|
add1 = new_grp.nodes.new('ShaderNodeMath')
|
|
|
|
add1.operation = 'ADD'
|
|
|
|
add1.location = (-200, -200)
|
|
|
|
|
|
|
|
# Multiply1
|
|
|
|
mult1 = new_grp.nodes.new('ShaderNodeMath')
|
|
|
|
mult1.operation = 'MULTIPLY'
|
|
|
|
mult1.inputs[1].default_value = 0.025
|
|
|
|
mult1.location = (0, -200)
|
|
|
|
|
|
|
|
# Multiply2
|
|
|
|
mult2 = new_grp.nodes.new('ShaderNodeMath')
|
|
|
|
mult2.operation = 'MULTIPLY'
|
|
|
|
mult2.location = (200, -200)
|
|
|
|
|
|
|
|
# Multiply3
|
|
|
|
mult3 = new_grp.nodes.new('ShaderNodeMath')
|
|
|
|
mult3.operation = 'MULTIPLY'
|
|
|
|
mult3.inputs[1].default_value = 0.05
|
|
|
|
mult3.location = (0, -400)
|
|
|
|
|
|
|
|
# Multiply4
|
|
|
|
mult4 = new_grp.nodes.new('ShaderNodeMath')
|
|
|
|
mult4.operation = 'MULTIPLY'
|
|
|
|
mult4.location = (200, -400)
|
|
|
|
|
|
|
|
# Combine1
|
|
|
|
comb1 = new_grp.nodes.new('ShaderNodeCombineRGB')
|
|
|
|
comb1.location = (400, -300)
|
|
|
|
|
|
|
|
# Combine2
|
|
|
|
comb2 = new_grp.nodes.new('ShaderNodeCombineRGB')
|
|
|
|
comb2.location = (-600, 0)
|
|
|
|
|
|
|
|
# Multiply5
|
|
|
|
mult5 = new_grp.nodes.new('ShaderNodeMixRGB')
|
|
|
|
mult5.blend_type = 'MULTIPLY'
|
|
|
|
mult5.inputs[0].default_value = 1.0
|
|
|
|
mult5.location = (-400, 0)
|
|
|
|
|
|
|
|
# Add2
|
|
|
|
add2 = new_grp.nodes.new('ShaderNodeVectorMath')
|
|
|
|
add2.operation = 'ADD'
|
|
|
|
add2.location = (-200, 0)
|
|
|
|
|
|
|
|
# Links
|
|
|
|
new_grp.links.new(grp_in.outputs[0], add2.inputs[0])
|
|
|
|
new_grp.links.new(geom_in.outputs['View'], view_flip.inputs[0])
|
|
|
|
new_grp.links.new(view_flip.outputs[0], sep1.inputs[0])
|
|
|
|
new_grp.links.new(grp_in.outputs[1], comb2.inputs[0])
|
|
|
|
new_grp.links.new(grp_in.outputs[1], comb2.inputs[1])
|
|
|
|
new_grp.links.new(grp_in.outputs[1], comb2.inputs[2])
|
|
|
|
new_grp.links.new(comb2.outputs[0], mult5.inputs[1])
|
|
|
|
new_grp.links.new(grp_in.outputs[2], mult2.inputs[1])
|
|
|
|
new_grp.links.new(grp_in.outputs[2], mult4.inputs[1])
|
|
|
|
new_grp.links.new(sep1.outputs[0], add1.inputs[0])
|
|
|
|
new_grp.links.new(sep1.outputs[1], add1.inputs[1])
|
|
|
|
new_grp.links.new(sep1.outputs[2], mult3.inputs[0])
|
|
|
|
new_grp.links.new(add1.outputs[0], mult1.inputs[0])
|
|
|
|
new_grp.links.new(mult1.outputs[0], mult2.inputs[0])
|
|
|
|
new_grp.links.new(mult2.outputs[0], comb1.inputs[0])
|
|
|
|
new_grp.links.new(mult3.outputs[0], mult4.inputs[0])
|
|
|
|
new_grp.links.new(mult4.outputs[0], comb1.inputs[1])
|
|
|
|
new_grp.links.new(comb1.outputs[0], mult5.inputs[2])
|
|
|
|
new_grp.links.new(mult5.outputs[0], add2.inputs[1])
|
|
|
|
new_grp.links.new(add2.outputs[0], grp_out.inputs[0])
|
|
|
|
|
2015-09-20 00:14:31 +00:00
|
|
|
# 8 - Mode 8
|
|
|
|
def make_uva8():
|
|
|
|
new_grp = bpy.data.node_groups.new('RetroUVMode8Node', 'ShaderNodeTree')
|
|
|
|
new_grp.inputs.new('NodeSocketVector', 'UV In')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Param1')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Param2')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Param3')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Param4')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Param5')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Param6')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Param7')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Param8')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Param9')
|
|
|
|
new_grp.outputs.new('NodeSocketVector', 'UV Out')
|
|
|
|
new_grp.use_fake_user = True
|
|
|
|
|
|
|
|
# Group inputs
|
|
|
|
grp_in = new_grp.nodes.new('NodeGroupInput')
|
|
|
|
grp_in.location = (-800, 0)
|
|
|
|
|
|
|
|
# Group outputs
|
|
|
|
grp_out = new_grp.nodes.new('NodeGroupOutput')
|
|
|
|
grp_out.location = (0, 0)
|
|
|
|
|
|
|
|
# Links
|
|
|
|
new_grp.links.new(grp_in.outputs[0], grp_out.inputs[0])
|
|
|
|
|
2015-09-19 01:38:40 +00:00
|
|
|
UV_ANIMATION_GROUPS = (
|
|
|
|
make_uva0,
|
|
|
|
make_uva1,
|
|
|
|
make_uva2,
|
|
|
|
make_uva3,
|
|
|
|
make_uva4,
|
|
|
|
make_uva5,
|
|
|
|
make_uva6,
|
2015-09-20 00:14:31 +00:00
|
|
|
make_uva7,
|
|
|
|
make_uva8
|
2015-09-19 01:38:40 +00:00
|
|
|
)
|
|
|
|
|
|
|
|
# MP3 / DKCR Material Passes:
|
|
|
|
# http://www.metroid2002.com/retromodding/wiki/Materials_(Metroid_Prime_3)
|
|
|
|
|
|
|
|
# Lightmap
|
|
|
|
def make_pass_diff():
|
|
|
|
new_grp = bpy.data.node_groups.new('RetroPassDIFF', 'ShaderNodeTree')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Prev Color')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Prev Alpha')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Tex Color')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Tex Alpha')
|
|
|
|
new_grp.outputs.new('NodeSocketColor', 'Next Color')
|
|
|
|
new_grp.outputs.new('NodeSocketFloat', 'Next Alpha')
|
|
|
|
new_grp.use_fake_user = True
|
|
|
|
|
|
|
|
# Group inputs
|
|
|
|
grp_in = new_grp.nodes.new('NodeGroupInput')
|
|
|
|
grp_in.location = (-800, 0)
|
|
|
|
|
|
|
|
# Group outputs
|
|
|
|
grp_out = new_grp.nodes.new('NodeGroupOutput')
|
|
|
|
grp_out.location = (0, 0)
|
|
|
|
|
|
|
|
# Multiply1
|
|
|
|
mult1 = new_grp.nodes.new('ShaderNodeMixRGB')
|
|
|
|
mult1.blend_type = 'MULTIPLY'
|
|
|
|
mult1.inputs[0].default_value = 1.0
|
|
|
|
mult1.location = (-600, 0)
|
|
|
|
|
|
|
|
# Links
|
|
|
|
new_grp.links.new(grp_in.outputs[0], mult1.inputs[1])
|
|
|
|
new_grp.links.new(grp_in.outputs[1], mult1.inputs[2])
|
|
|
|
new_grp.links.new(mult1.outputs[0], grp_out.inputs[0])
|
|
|
|
new_grp.links.new(grp_in.outputs[1], grp_out.inputs[1])
|
|
|
|
|
|
|
|
|
|
|
|
# Rim Lighting Map
|
|
|
|
def make_pass_riml():
|
|
|
|
new_grp = bpy.data.node_groups.new('RetroPassRIML', 'ShaderNodeTree')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Prev Color')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Prev Alpha')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Tex Color')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Tex Alpha')
|
|
|
|
new_grp.outputs.new('NodeSocketColor', 'Next Color')
|
|
|
|
new_grp.outputs.new('NodeSocketFloat', 'Next Alpha')
|
|
|
|
new_grp.use_fake_user = True
|
|
|
|
|
|
|
|
# Group inputs
|
|
|
|
grp_in = new_grp.nodes.new('NodeGroupInput')
|
|
|
|
grp_in.location = (-800, 0)
|
|
|
|
|
|
|
|
# Group outputs
|
|
|
|
grp_out = new_grp.nodes.new('NodeGroupOutput')
|
|
|
|
grp_out.location = (0, 0)
|
|
|
|
|
|
|
|
# Links
|
|
|
|
new_grp.links.new(grp_in.outputs[0], grp_out.inputs[0])
|
|
|
|
new_grp.links.new(grp_in.outputs[1], grp_out.inputs[1])
|
|
|
|
|
|
|
|
# Bloom Lightmap
|
|
|
|
def make_pass_blol():
|
|
|
|
new_grp = bpy.data.node_groups.new('RetroPassBLOL', 'ShaderNodeTree')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Prev Color')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Prev Alpha')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Tex Color')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Tex Alpha')
|
|
|
|
new_grp.outputs.new('NodeSocketColor', 'Next Color')
|
|
|
|
new_grp.outputs.new('NodeSocketFloat', 'Next Alpha')
|
|
|
|
new_grp.use_fake_user = True
|
|
|
|
|
|
|
|
# Group inputs
|
|
|
|
grp_in = new_grp.nodes.new('NodeGroupInput')
|
|
|
|
grp_in.location = (-800, 0)
|
|
|
|
|
|
|
|
# Group outputs
|
|
|
|
grp_out = new_grp.nodes.new('NodeGroupOutput')
|
|
|
|
grp_out.location = (0, 0)
|
|
|
|
|
|
|
|
# Links
|
|
|
|
new_grp.links.new(grp_in.outputs[0], grp_out.inputs[0])
|
|
|
|
new_grp.links.new(grp_in.outputs[1], grp_out.inputs[1])
|
|
|
|
|
|
|
|
# Bloom Diffuse Map
|
|
|
|
def make_pass_blod():
|
|
|
|
new_grp = bpy.data.node_groups.new('RetroPassBLOD', 'ShaderNodeTree')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Prev Color')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Prev Alpha')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Tex Color')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Tex Alpha')
|
|
|
|
new_grp.outputs.new('NodeSocketColor', 'Next Color')
|
|
|
|
new_grp.outputs.new('NodeSocketFloat', 'Next Alpha')
|
|
|
|
new_grp.use_fake_user = True
|
|
|
|
|
|
|
|
# Group inputs
|
|
|
|
grp_in = new_grp.nodes.new('NodeGroupInput')
|
|
|
|
grp_in.location = (-800, 0)
|
|
|
|
|
|
|
|
# Group outputs
|
|
|
|
grp_out = new_grp.nodes.new('NodeGroupOutput')
|
|
|
|
grp_out.location = (0, 0)
|
|
|
|
|
|
|
|
# Links
|
|
|
|
new_grp.links.new(grp_in.outputs[0], grp_out.inputs[0])
|
|
|
|
new_grp.links.new(grp_in.outputs[1], grp_out.inputs[1])
|
|
|
|
|
|
|
|
# Diffuse Map
|
|
|
|
def make_pass_clr():
|
|
|
|
new_grp = bpy.data.node_groups.new('RetroPassCLR', 'ShaderNodeTree')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Prev Color')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Prev Alpha')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Tex Color')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Tex Alpha')
|
|
|
|
new_grp.outputs.new('NodeSocketColor', 'Next Color')
|
|
|
|
new_grp.outputs.new('NodeSocketFloat', 'Next Alpha')
|
|
|
|
new_grp.use_fake_user = True
|
|
|
|
|
|
|
|
# Group inputs
|
|
|
|
grp_in = new_grp.nodes.new('NodeGroupInput')
|
|
|
|
grp_in.location = (-800, 0)
|
|
|
|
|
|
|
|
# Group outputs
|
|
|
|
grp_out = new_grp.nodes.new('NodeGroupOutput')
|
|
|
|
grp_out.location = (0, 0)
|
|
|
|
|
2015-09-19 07:08:01 +00:00
|
|
|
# Multiply
|
|
|
|
mult1 = new_grp.nodes.new('ShaderNodeMixRGB')
|
|
|
|
mult1.blend_type = 'MULTIPLY'
|
|
|
|
mult1.inputs[0].default_value = 1.0
|
|
|
|
grp_in.location = (-400, 0)
|
|
|
|
|
2015-09-19 01:38:40 +00:00
|
|
|
# Links
|
2015-09-19 07:08:01 +00:00
|
|
|
new_grp.links.new(grp_in.outputs[0], mult1.inputs[1])
|
|
|
|
new_grp.links.new(grp_in.outputs[2], mult1.inputs[2])
|
|
|
|
new_grp.links.new(mult1.outputs[0], grp_out.inputs[0])
|
2015-09-19 01:38:40 +00:00
|
|
|
grp_out.inputs[1].default_value = 1.0
|
|
|
|
|
|
|
|
# Opacity Map
|
|
|
|
def make_pass_tran():
|
|
|
|
new_grp = bpy.data.node_groups.new('RetroPassTRAN', 'ShaderNodeTree')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Prev Color')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Prev Alpha')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Tex Color')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Tex Alpha')
|
|
|
|
new_grp.outputs.new('NodeSocketColor', 'Next Color')
|
|
|
|
new_grp.outputs.new('NodeSocketFloat', 'Next Alpha')
|
|
|
|
new_grp.use_fake_user = True
|
|
|
|
|
|
|
|
# Group inputs
|
|
|
|
grp_in = new_grp.nodes.new('NodeGroupInput')
|
|
|
|
grp_in.location = (-800, 0)
|
|
|
|
|
|
|
|
# Group outputs
|
|
|
|
grp_out = new_grp.nodes.new('NodeGroupOutput')
|
|
|
|
grp_out.location = (0, 0)
|
|
|
|
|
2015-09-19 20:36:46 +00:00
|
|
|
# Multiply
|
|
|
|
mul1 = new_grp.nodes.new('ShaderNodeMath')
|
|
|
|
mul1.operation = 'MULTIPLY'
|
|
|
|
mul1.inputs[0].default_value = 1.0
|
|
|
|
mul1.location = (-400, 0)
|
|
|
|
|
2015-09-19 01:38:40 +00:00
|
|
|
# Links
|
|
|
|
new_grp.links.new(grp_in.outputs[0], grp_out.inputs[0])
|
2015-09-19 20:36:46 +00:00
|
|
|
new_grp.links.new(grp_in.outputs[1], mul1.inputs[0])
|
|
|
|
new_grp.links.new(grp_in.outputs[2], mul1.inputs[1])
|
|
|
|
new_grp.links.new(mul1.outputs[0], grp_out.inputs[1])
|
2015-09-19 01:38:40 +00:00
|
|
|
|
|
|
|
# Opacity Map Inverted
|
|
|
|
def make_pass_tran_inv():
|
|
|
|
new_grp = bpy.data.node_groups.new('RetroPassTRANInv', 'ShaderNodeTree')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Prev Color')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Prev Alpha')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Tex Color')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Tex Alpha')
|
|
|
|
new_grp.outputs.new('NodeSocketColor', 'Next Color')
|
|
|
|
new_grp.outputs.new('NodeSocketFloat', 'Next Alpha')
|
|
|
|
new_grp.use_fake_user = True
|
|
|
|
|
|
|
|
# Group inputs
|
|
|
|
grp_in = new_grp.nodes.new('NodeGroupInput')
|
|
|
|
grp_in.location = (-800, 0)
|
|
|
|
|
|
|
|
# Group outputs
|
|
|
|
grp_out = new_grp.nodes.new('NodeGroupOutput')
|
|
|
|
grp_out.location = (0, 0)
|
|
|
|
|
2015-09-19 20:36:46 +00:00
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# Multiply
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mul1 = new_grp.nodes.new('ShaderNodeMath')
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mul1.operation = 'MULTIPLY'
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mul1.inputs[0].default_value = 1.0
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mul1.location = (-400, 0)
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# Invert
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inv1 = new_grp.nodes.new('ShaderNodeInvert')
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inv1.inputs[0].default_value = 1.0
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inv1.location = (-600, 0)
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2015-09-19 01:38:40 +00:00
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# Links
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2015-09-19 20:36:46 +00:00
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new_grp.links.new(grp_in.outputs[0], grp_out.inputs[0])
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new_grp.links.new(grp_in.outputs[1], mul1.inputs[1])
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new_grp.links.new(grp_in.outputs[2], inv1.inputs[1])
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new_grp.links.new(inv1.outputs[0], mul1.inputs[0])
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new_grp.links.new(mul1.outputs[0], grp_out.inputs[1])
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2015-09-19 01:38:40 +00:00
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# Incandescence Map
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def make_pass_inca():
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new_grp = bpy.data.node_groups.new('RetroPassINCA', 'ShaderNodeTree')
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new_grp.inputs.new('NodeSocketColor', 'Prev Color')
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new_grp.inputs.new('NodeSocketFloat', 'Prev Alpha')
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new_grp.inputs.new('NodeSocketColor', 'Tex Color')
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new_grp.inputs.new('NodeSocketFloat', 'Tex Alpha')
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new_grp.outputs.new('NodeSocketColor', 'Next Color')
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new_grp.outputs.new('NodeSocketFloat', 'Next Alpha')
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new_grp.use_fake_user = True
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# Group inputs
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grp_in = new_grp.nodes.new('NodeGroupInput')
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grp_in.location = (-800, 0)
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# Group outputs
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grp_out = new_grp.nodes.new('NodeGroupOutput')
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grp_out.location = (0, 0)
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2015-09-19 07:08:01 +00:00
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# Multiply
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add1 = new_grp.nodes.new('ShaderNodeMixRGB')
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add1.blend_type = 'ADD'
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add1.inputs[0].default_value = 1.0
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grp_in.location = (-400, 0)
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2015-09-19 01:38:40 +00:00
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# Links
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2015-09-19 07:08:01 +00:00
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new_grp.links.new(grp_in.outputs[0], add1.inputs[1])
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new_grp.links.new(grp_in.outputs[2], add1.inputs[2])
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new_grp.links.new(add1.outputs[0], grp_out.inputs[0])
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grp_out.inputs[1].default_value = 1.0
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2015-09-19 01:38:40 +00:00
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# Reflection Map
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def make_pass_rfld():
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new_grp = bpy.data.node_groups.new('RetroPassRFLD', 'ShaderNodeTree')
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new_grp.inputs.new('NodeSocketColor', 'Prev Color')
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new_grp.inputs.new('NodeSocketFloat', 'Prev Alpha')
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2015-09-19 07:08:01 +00:00
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new_grp.inputs.new('NodeSocketColor', 'Mask Color')
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new_grp.inputs.new('NodeSocketFloat', 'Mask Alpha')
|
2015-09-19 01:38:40 +00:00
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new_grp.inputs.new('NodeSocketColor', 'Tex Color')
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new_grp.inputs.new('NodeSocketFloat', 'Tex Alpha')
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new_grp.outputs.new('NodeSocketColor', 'Next Color')
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new_grp.outputs.new('NodeSocketFloat', 'Next Alpha')
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new_grp.use_fake_user = True
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|
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# Group inputs
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grp_in = new_grp.nodes.new('NodeGroupInput')
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grp_in.location = (-800, 0)
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# Group outputs
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grp_out = new_grp.nodes.new('NodeGroupOutput')
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grp_out.location = (0, 0)
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|
2015-09-19 07:08:01 +00:00
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|
|
# Multiply
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|
|
mult1 = new_grp.nodes.new('ShaderNodeMixRGB')
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mult1.location = (-600, 0)
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mult1.blend_type = 'MULTIPLY'
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mult1.inputs[0].default_value = 1.0
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# Add
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|
add1 = new_grp.nodes.new('ShaderNodeMixRGB')
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add1.location = (-400, 0)
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|
add1.blend_type = 'ADD'
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|
add1.inputs[0].default_value = 1.0
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|
2015-09-19 01:38:40 +00:00
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# Links
|
2015-09-19 07:08:01 +00:00
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new_grp.links.new(grp_in.outputs[0], add1.inputs[1])
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new_grp.links.new(grp_in.outputs[2], mult1.inputs[1])
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new_grp.links.new(grp_in.outputs[4], mult1.inputs[2])
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new_grp.links.new(mult1.outputs[0], add1.inputs[2])
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new_grp.links.new(add1.outputs[0], grp_out.inputs[0])
|
2015-09-19 01:38:40 +00:00
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|
new_grp.links.new(grp_in.outputs[1], grp_out.inputs[1])
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# Unk1
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def make_pass_lrld():
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new_grp = bpy.data.node_groups.new('RetroPassLRLD', 'ShaderNodeTree')
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new_grp.inputs.new('NodeSocketColor', 'Prev Color')
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new_grp.inputs.new('NodeSocketFloat', 'Prev Alpha')
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new_grp.inputs.new('NodeSocketColor', 'Tex Color')
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new_grp.inputs.new('NodeSocketFloat', 'Tex Alpha')
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new_grp.outputs.new('NodeSocketColor', 'Next Color')
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new_grp.outputs.new('NodeSocketFloat', 'Next Alpha')
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|
new_grp.use_fake_user = True
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|
|
# Group inputs
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|
|
grp_in = new_grp.nodes.new('NodeGroupInput')
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|
grp_in.location = (-800, 0)
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|
|
# Group outputs
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|
grp_out = new_grp.nodes.new('NodeGroupOutput')
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grp_out.location = (0, 0)
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# Links
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|
new_grp.links.new(grp_in.outputs[0], grp_out.inputs[0])
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new_grp.links.new(grp_in.outputs[1], grp_out.inputs[1])
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# Unk2
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def make_pass_lurd():
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new_grp = bpy.data.node_groups.new('RetroPassLURD', 'ShaderNodeTree')
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new_grp.inputs.new('NodeSocketColor', 'Prev Color')
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new_grp.inputs.new('NodeSocketFloat', 'Prev Alpha')
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new_grp.inputs.new('NodeSocketColor', 'Tex Color')
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|
new_grp.inputs.new('NodeSocketFloat', 'Tex Alpha')
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|
new_grp.outputs.new('NodeSocketColor', 'Next Color')
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|
|
new_grp.outputs.new('NodeSocketFloat', 'Next Alpha')
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|
|
|
new_grp.use_fake_user = True
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|
|
|
|
|
|
|
# Group inputs
|
|
|
|
grp_in = new_grp.nodes.new('NodeGroupInput')
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|
|
|
grp_in.location = (-800, 0)
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|
|
|
|
|
|
|
# Group outputs
|
|
|
|
grp_out = new_grp.nodes.new('NodeGroupOutput')
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|
|
|
grp_out.location = (0, 0)
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|
|
|
|
|
|
|
# Links
|
|
|
|
new_grp.links.new(grp_in.outputs[0], grp_out.inputs[0])
|
|
|
|
new_grp.links.new(grp_in.outputs[1], grp_out.inputs[1])
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|
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|
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|
|
|
# Bloom Incandescence Map
|
|
|
|
def make_pass_bloi():
|
|
|
|
new_grp = bpy.data.node_groups.new('RetroPassBLOI', 'ShaderNodeTree')
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|
|
|
new_grp.inputs.new('NodeSocketColor', 'Prev Color')
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|
new_grp.inputs.new('NodeSocketFloat', 'Prev Alpha')
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|
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|
new_grp.inputs.new('NodeSocketColor', 'Tex Color')
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|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Tex Alpha')
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|
|
|
new_grp.outputs.new('NodeSocketColor', 'Next Color')
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|
|
|
new_grp.outputs.new('NodeSocketFloat', 'Next Alpha')
|
|
|
|
new_grp.use_fake_user = True
|
|
|
|
|
|
|
|
# Group inputs
|
|
|
|
grp_in = new_grp.nodes.new('NodeGroupInput')
|
|
|
|
grp_in.location = (-800, 0)
|
|
|
|
|
|
|
|
# Group outputs
|
|
|
|
grp_out = new_grp.nodes.new('NodeGroupOutput')
|
|
|
|
grp_out.location = (0, 0)
|
|
|
|
|
|
|
|
# Links
|
|
|
|
new_grp.links.new(grp_in.outputs[0], grp_out.inputs[0])
|
|
|
|
new_grp.links.new(grp_in.outputs[1], grp_out.inputs[1])
|
|
|
|
|
|
|
|
# X-ray Reflection Map
|
|
|
|
def make_pass_xray():
|
|
|
|
new_grp = bpy.data.node_groups.new('RetroPassXRAY', 'ShaderNodeTree')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Prev Color')
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|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Prev Alpha')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Tex Color')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Tex Alpha')
|
|
|
|
new_grp.outputs.new('NodeSocketColor', 'Next Color')
|
|
|
|
new_grp.outputs.new('NodeSocketFloat', 'Next Alpha')
|
|
|
|
new_grp.use_fake_user = True
|
|
|
|
|
|
|
|
# Group inputs
|
|
|
|
grp_in = new_grp.nodes.new('NodeGroupInput')
|
|
|
|
grp_in.location = (-800, 0)
|
|
|
|
|
|
|
|
# Group outputs
|
|
|
|
grp_out = new_grp.nodes.new('NodeGroupOutput')
|
|
|
|
grp_out.location = (0, 0)
|
|
|
|
|
|
|
|
# Links
|
|
|
|
new_grp.links.new(grp_in.outputs[0], grp_out.inputs[0])
|
|
|
|
new_grp.links.new(grp_in.outputs[1], grp_out.inputs[1])
|
|
|
|
|
|
|
|
# Unused
|
|
|
|
def make_pass_toon():
|
|
|
|
new_grp = bpy.data.node_groups.new('RetroPassTOON', 'ShaderNodeTree')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Prev Color')
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|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Prev Alpha')
|
|
|
|
new_grp.inputs.new('NodeSocketColor', 'Tex Color')
|
|
|
|
new_grp.inputs.new('NodeSocketFloat', 'Tex Alpha')
|
|
|
|
new_grp.outputs.new('NodeSocketColor', 'Next Color')
|
|
|
|
new_grp.outputs.new('NodeSocketFloat', 'Next Alpha')
|
|
|
|
new_grp.use_fake_user = True
|
|
|
|
|
|
|
|
# Group inputs
|
|
|
|
grp_in = new_grp.nodes.new('NodeGroupInput')
|
|
|
|
grp_in.location = (-800, 0)
|
|
|
|
|
|
|
|
# Group outputs
|
|
|
|
grp_out = new_grp.nodes.new('NodeGroupOutput')
|
|
|
|
grp_out.location = (0, 0)
|
|
|
|
|
|
|
|
# Links
|
|
|
|
new_grp.links.new(grp_in.outputs[0], grp_out.inputs[0])
|
|
|
|
new_grp.links.new(grp_in.outputs[1], grp_out.inputs[1])
|
|
|
|
|
|
|
|
MP3_PASS_GROUPS = (
|
|
|
|
make_pass_diff,
|
|
|
|
make_pass_riml,
|
|
|
|
make_pass_blol,
|
|
|
|
make_pass_blod,
|
|
|
|
make_pass_clr,
|
|
|
|
make_pass_tran,
|
|
|
|
make_pass_tran_inv,
|
|
|
|
make_pass_inca,
|
|
|
|
make_pass_rfld,
|
|
|
|
make_pass_lrld,
|
|
|
|
make_pass_lurd,
|
|
|
|
make_pass_bloi,
|
|
|
|
make_pass_xray,
|
|
|
|
make_pass_toon
|
|
|
|
)
|
2015-08-04 21:35:41 +00:00
|
|
|
|
|
|
|
def make_master_shader_library():
|
2015-09-19 01:38:40 +00:00
|
|
|
for uva in UV_ANIMATION_GROUPS:
|
|
|
|
uva()
|
|
|
|
for aPass in MP3_PASS_GROUPS:
|
|
|
|
aPass()
|
2015-08-04 21:35:41 +00:00
|
|
|
|