metaforce/Runtime/AutoMapper/CAutoMapper.cpp

942 lines
36 KiB
C++
Raw Normal View History

2016-07-29 10:00:23 -07:00
#include "CAutoMapper.hpp"
2017-03-19 22:09:53 -07:00
#include "CSimplePool.hpp"
#include "GameGlobalObjects.hpp"
#include "Camera/CGameCamera.hpp"
#include "AutoMapper/CMapUniverse.hpp"
#include "AutoMapper/CMapArea.hpp"
#include "zeus/CEulerAngles.hpp"
#include "World/CPlayer.hpp"
2017-03-19 23:59:46 -07:00
#include "Particle/CGenDescription.hpp"
2017-04-14 22:32:25 -07:00
#include "MP1/MP1.hpp"
#include "Input/ControlMapper.hpp"
2016-07-29 10:00:23 -07:00
namespace urde
{
2017-04-14 22:32:25 -07:00
void CAutoMapper::SAutoMapperRenderState::InterpolateWithClamp(const SAutoMapperRenderState& a,
SAutoMapperRenderState& out,
const SAutoMapperRenderState& b,
float t)
{
t = zeus::clamp(0.f, t, 1.f);
float easeIn = zeus::clamp(0.f, t * t * t, 1.f);
float omt = 1.f - t;
float easeOut = zeus::clamp(0.f, 1.f - omt * omt * omt, 1.f);
float easeInOut;
if (t >= 0.5f)
easeInOut = zeus::clamp(0.f, 0.5f * std::sqrt(2.f * t - 1.f) + 0.5f, 1.f);
else
easeInOut = zeus::clamp(0.f, 1.f - (0.5f * std::sqrt(2.f * omt - 1.f) + 0.5f), 1.f);
2017-04-14 23:16:38 -07:00
float eases[5] = {};
2017-04-14 22:32:25 -07:00
eases[1] = t;
eases[2] = easeOut;
eases[3] = easeIn;
eases[4] = easeInOut;
if (b.x44_viewportEase != Ease::None)
{
float easeB = eases[int(b.x44_viewportEase)];
float easeA = 1.f - easeB;
out.x0_viewportSize = zeus::CVector2i(b.x0_viewportSize.x * easeB + a.x0_viewportSize.x * easeA,
b.x0_viewportSize.y * easeB + a.x0_viewportSize.y * easeA);
}
if (b.x48_camEase != Ease::None)
{
float easeB = eases[int(b.x48_camEase)];
float easeA = 1.f - easeB;
out.x8_camOrientation = zeus::CQuaternion::slerp(a.x8_camOrientation, b.x8_camOrientation, easeB);
out.x18_camDist = b.x18_camDist * easeB + a.x18_camDist * easeA;
out.x1c_camAngle = b.x1c_camAngle * easeB + a.x1c_camAngle * easeA;
}
if (b.x4c_pointEase != Ease::None)
{
float easeB = eases[int(b.x4c_pointEase)];
float easeA = 1.f - easeB;
out.x20_areaPoint = b.x20_areaPoint * easeB + a.x20_areaPoint * easeA;
}
if (b.x50_depth1Ease != Ease::None)
{
float easeB = eases[int(b.x50_depth1Ease)];
float easeA = 1.f - easeB;
out.x2c_drawDepth1 = b.x2c_drawDepth1 * easeB + a.x2c_drawDepth1 * easeA;
}
if (b.x54_depth2Ease != Ease::None)
{
float easeB = eases[int(b.x54_depth2Ease)];
float easeA = 1.f - easeB;
out.x30_drawDepth2 = b.x30_drawDepth2 * easeB + a.x30_drawDepth2 * easeA;
}
if (b.x58_alphaEase != Ease::None)
{
float easeB = eases[int(b.x58_alphaEase)];
float easeA = 1.f - easeB;
out.x34_alphaSurfaceVisited = b.x34_alphaSurfaceVisited * easeB + a.x34_alphaSurfaceVisited * easeA;
out.x38_alphaOutlineVisited = b.x38_alphaOutlineVisited * easeB + a.x38_alphaOutlineVisited * easeA;
out.x3c_alphaSurfaceUnvisited = b.x3c_alphaSurfaceUnvisited * easeB + a.x3c_alphaSurfaceUnvisited * easeA;
out.x40_alphaOutlineUnvisited = b.x40_alphaOutlineUnvisited * easeB + a.x40_alphaOutlineUnvisited * easeA;
}
}
2017-02-11 19:17:18 -08:00
CAutoMapper::CAutoMapper(CStateManager& stateMgr)
2017-04-14 22:32:25 -07:00
: x24_world(stateMgr.WorldNC())
2017-02-11 19:17:18 -08:00
{
2017-03-19 22:09:53 -07:00
x8_mapu = g_SimplePool->GetObj("MAPU_MapUniverse");
x30_miniMapSamus = g_SimplePool->GetObj("CMDL_MiniMapSamus");
x3c_hintBeacon = g_SimplePool->GetObj("TXTR_HintBeacon");
2017-02-11 19:17:18 -08:00
2017-03-19 22:09:53 -07:00
xa0_curAreaId = xa4_otherAreaId = stateMgr.GetWorld()->IGetCurrentAreaId();
zeus::CMatrix3f camRot = stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr)->GetTransform().buildMatrix3f();
2017-04-14 22:32:25 -07:00
xa8_renderStates[0] = xa8_renderStates[1] = xa8_renderStates[2] = BuildMiniMapWorldRenderState(stateMgr, camRot, xa0_curAreaId);
2017-03-19 22:09:53 -07:00
x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x4_saveStationIcon}));
x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x8_missileStationIcon}));
x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->xc_elevatorIcon}));
x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x10_minesBreakFirstTopIcon}));
x48_mapIcons.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x14_minesBreakFirstBottomIcon}));
for (int i=0 ; i<9 ; ++i)
{
x210_lstick.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x24_lStick[i]}));
x25c_cstick.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x4c_cStick[i]}));
}
for (int i=0 ; i<2 ; ++i)
{
x2a8_ltrigger.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x74_lTrigger[i]}));
x2bc_rtrigger.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x80_rTrigger[i]}));
x2d0_abutton.push_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x98_aButton[i]}));
}
2017-02-11 19:17:18 -08:00
}
bool CAutoMapper::CheckLoadComplete()
{
2017-03-19 22:09:53 -07:00
switch (x4_loadPhase)
{
case ELoadPhase::LoadResources:
for (TLockedToken<CTexture>& tex : x48_mapIcons)
if (!tex.IsLoaded())
return false;
if (!x30_miniMapSamus.IsLoaded())
return false;
if (!x3c_hintBeacon.IsLoaded())
return false;
x4_loadPhase = ELoadPhase::LoadUniverse;
case ELoadPhase::LoadUniverse:
if (x8_mapu.IsLoaded())
return false;
x14_dummyWorlds.resize(x8_mapu->GetNumMapWorldDatas());
2017-04-14 22:32:25 -07:00
SetCurWorldAssetId(x24_world->IGetWorldAssetId());
2017-03-19 22:09:53 -07:00
x4_loadPhase = ELoadPhase::Done;
case ELoadPhase::Done:
return true;
default: break;
}
2017-02-11 19:17:18 -08:00
return false;
}
2017-04-14 22:32:25 -07:00
bool CAutoMapper::NotHintNavigating() const
{
return x1e0_hintSteps.empty();
}
bool CAutoMapper::CanLeaveMapScreenInternal(const CStateManager& mgr) const
{
if (!NotHintNavigating())
return false;
if (IsRenderStateInterpolating())
return false;
if (IsInMapperState(EAutoMapperState::MapScreenUniverse))
return true;
if (x24_world != mgr.GetWorld())
return false;
if (IsInMapperState(EAutoMapperState::MapScreen))
return true;
return false;
}
bool CAutoMapper::HasCurrentMapUniverseWorld() const
{
ResId mlvlId = x24_world->IGetWorldAssetId();
for (const CMapUniverse::CMapWorldData& wld : *x8_mapu)
if (wld.GetWorldAssetId() == mlvlId)
return true;
return false;
}
bool CAutoMapper::CheckDummyWorldLoad(const CStateManager& mgr)
{
const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx);
auto& dummyWorld = x14_dummyWorlds[x9c_worldIdx];
if (!dummyWorld)
{
x32c_loadingDummyWorld = false;
return false;
}
if (!dummyWorld->ICheckWorldComplete())
return true;
CWorldState& worldState = g_GameState->StateForWorld(dummyWorld->IGetWorldAssetId());
CMapWorldInfo& mwInfo = *worldState.MapWorldInfo();
zeus::CVector3f localPoint = mapuWld.GetWorldTransform().inverse() * xa8_renderStates[0].x20_areaPoint;
zeus::CMatrix3f camRot = xa8_renderStates[0].x8_camOrientation.toTransform().buildMatrix3f();
TAreaId aid = FindClosestVisibleArea(localPoint, zeus::CUnitVector3f(camRot[1]), mgr, *dummyWorld, mwInfo);
if (aid == -1)
{
x32c_loadingDummyWorld = false;
return false;
}
xa0_curAreaId = aid;
dummyWorld->IMapWorld()->RecalculateWorldSphere(mwInfo, *dummyWorld);
BeginMapperStateTransition(EAutoMapperState::MapScreen, mgr);
x32c_loadingDummyWorld = false;
return true;
}
bool CAutoMapper::CanLeaveMapScreen(const CStateManager& mgr) const
{
return x328_ == 3 && CanLeaveMapScreenInternal(mgr);
}
2017-03-19 22:09:53 -07:00
void CAutoMapper::SetCurWorldAssetId(ResId mlvlId)
{
int numWorlds = x8_mapu->GetNumMapWorldDatas();
for (int i=0 ; i<numWorlds ; ++i)
if (x8_mapu->GetMapWorldData(i).GetWorldAssetId() == mlvlId)
{
x9c_worldIdx = i;
break;
}
}
2017-04-14 22:32:25 -07:00
void CAutoMapper::BeginMapperStateTransition(EAutoMapperState state, const CStateManager& mgr)
{
if (state == x1c0_nextState)
return;
if ((state == EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) ||
(state != EAutoMapperState::MiniMap && x1c0_nextState == EAutoMapperState::MiniMap))
CSfxManager::KillAll(CSfxManager::ESfxChannels::PauseScreen);
x1bc_state = x1c0_nextState;
x1c0_nextState = state;
xa8_renderStates[2] = xa8_renderStates[0];
xa8_renderStates[1] = xa8_renderStates[0];
if (x1bc_state == EAutoMapperState::MiniMap && state == EAutoMapperState::MapScreen)
{
xa8_renderStates[1] = BuildMapScreenWorldRenderState(mgr,
xa8_renderStates[0].x8_camOrientation, xa0_curAreaId, false);
ResetInterpolationTimer(g_tweakAutoMapper->GetOpenMapScreenTime());
}
else if (x1bc_state == EAutoMapperState::MapScreen && state == EAutoMapperState::MiniMap)
{
xa0_curAreaId = x24_world->IGetCurrentAreaId();
xa8_renderStates[1] = BuildMiniMapWorldRenderState(mgr,
xa8_renderStates[0].x8_camOrientation, xa0_curAreaId);
ResetInterpolationTimer(g_tweakAutoMapper->GetCloseMapScreenTime());
x1f8_hintLocations.clear();
}
else if (x1bc_state == EAutoMapperState::MapScreen && state == EAutoMapperState::MapScreenUniverse)
{
CSfxManager::SfxStart(1426, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
xa8_renderStates[1] = BuildMapScreenUniverseRenderState(mgr,
xa8_renderStates[0].x8_camOrientation, xa0_curAreaId);
TransformRenderStatesWorldToUniverse();
ResetInterpolationTimer(g_tweakAutoMapper->GetSwitchToFromUniverseTime());
}
else if (x1bc_state == EAutoMapperState::MapScreenUniverse && state == EAutoMapperState::MapScreen)
{
CSfxManager::SfxStart(1427, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
xa8_renderStates[1] = BuildMapScreenWorldRenderState(mgr,
xa8_renderStates[0].x8_camOrientation, xa0_curAreaId, x1e0_hintSteps.size());
TransformRenderStateWorldToUniverse(xa8_renderStates[1]);
ResetInterpolationTimer(g_tweakAutoMapper->GetSwitchToFromUniverseTime());
for (auto& wld : x14_dummyWorlds)
{
if (wld.get() != x24_world || x24_world == mgr.GetWorld())
wld.reset();
}
}
else if (x1bc_state == EAutoMapperState::MapScreenUniverse && state == EAutoMapperState::MiniMap)
{
x24_world = mgr.GetWorld();
xa0_curAreaId = x24_world->IGetCurrentAreaId();
xa8_renderStates[1] = BuildMiniMapWorldRenderState(mgr,
xa8_renderStates[0].x8_camOrientation, xa0_curAreaId);
SetCurWorldAssetId(x24_world->IGetWorldAssetId());
TransformRenderStateWorldToUniverse(xa8_renderStates[1]);
ResetInterpolationTimer(g_tweakAutoMapper->GetCloseMapScreenTime());
x1f8_hintLocations.clear();
for (auto& wld : x14_dummyWorlds)
{
if (wld.get() != x24_world || x24_world == mgr.GetWorld())
wld.reset();
}
}
}
void CAutoMapper::ResetInterpolationTimer(float t)
{
x1c4_ = t;
x1c8_ = 0.f;
}
2017-03-19 22:09:53 -07:00
CAutoMapper::SAutoMapperRenderState
CAutoMapper::BuildMiniMapWorldRenderState(const CStateManager& stateMgr,
const zeus::CQuaternion& rot,
TAreaId area) const
{
zeus::CQuaternion camOrient = GetMiniMapCameraOrientation(stateMgr);
zeus::CQuaternion useOrient = (camOrient.dot(rot) >= 0.f) ? camOrient : camOrient.buildEquivalent();
2017-04-14 22:32:25 -07:00
SAutoMapperRenderState ret(GetMiniMapViewportSize(), useOrient, g_tweakAutoMapper->GetMiniCamDist(),
g_tweakAutoMapper->GetMiniCamAngle(), GetAreaPointOfInterest(stateMgr, area),
GetMapAreaMiniMapDrawDepth(), GetMapAreaMiniMapDrawDepth(),
GetMapAreaMiniMapDrawAlphaSurfaceVisited(stateMgr),
GetMapAreaMiniMapDrawAlphaOutlineVisited(stateMgr),
GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(stateMgr),
GetMapAreaMiniMapDrawAlphaOutlineUnvisited(stateMgr));
ret.x44_viewportEase = SAutoMapperRenderState::Ease::Out;
ret.x48_camEase = SAutoMapperRenderState::Ease::Out;
ret.x4c_pointEase = SAutoMapperRenderState::Ease::Out;
ret.x50_depth1Ease = SAutoMapperRenderState::Ease::Linear;
ret.x54_depth2Ease = SAutoMapperRenderState::Ease::In;
ret.x58_alphaEase = SAutoMapperRenderState::Ease::Linear;
return ret;
}
CAutoMapper::SAutoMapperRenderState
CAutoMapper::BuildMapScreenWorldRenderState(const CStateManager& mgr,
const zeus::CQuaternion& rot,
TAreaId area, bool doingHint) const
{
float camDist = doingHint ? g_tweakAutoMapper->GetMaxCamDist() : g_tweakAutoMapper->GetCamDist();
SAutoMapperRenderState ret(GetMapScreenViewportSize(), rot, camDist,
g_tweakAutoMapper->GetCamAngle(), GetAreaPointOfInterest(mgr, area),
GetMapAreaMaxDrawDepth(mgr, area),
GetMapAreaMaxDrawDepth(mgr, area),
g_tweakAutoMapper->GetAlphaSurfaceVisited(),
g_tweakAutoMapper->GetAlphaOutlineVisited(),
g_tweakAutoMapper->GetAlphaSurfaceUnvisited(),
g_tweakAutoMapper->GetAlphaOutlineUnvisited());
ret.x44_viewportEase = SAutoMapperRenderState::Ease::Out;
ret.x48_camEase = SAutoMapperRenderState::Ease::Linear;
ret.x4c_pointEase = SAutoMapperRenderState::Ease::Out;
ret.x50_depth1Ease = SAutoMapperRenderState::Ease::Linear;
ret.x54_depth2Ease = SAutoMapperRenderState::Ease::Out;
ret.x58_alphaEase = SAutoMapperRenderState::Ease::Linear;
return ret;
}
CAutoMapper::SAutoMapperRenderState
CAutoMapper::BuildMapScreenUniverseRenderState(const CStateManager& mgr,
const zeus::CQuaternion& rot,
TAreaId area) const
{
SAutoMapperRenderState ret(GetMapScreenViewportSize(), rot, g_tweakAutoMapper->GetUniverseCamDist(),
g_tweakAutoMapper->GetCamAngle(), GetAreaPointOfInterest(mgr, area),
GetMapAreaMaxDrawDepth(mgr, area),
GetMapAreaMaxDrawDepth(mgr, area),
0.f, 0.f, 0.f, 0.f);
ret.x44_viewportEase = SAutoMapperRenderState::Ease::Out;
ret.x48_camEase = SAutoMapperRenderState::Ease::Linear;
ret.x4c_pointEase = SAutoMapperRenderState::Ease::Out;
ret.x50_depth1Ease = SAutoMapperRenderState::Ease::Linear;
ret.x54_depth2Ease = SAutoMapperRenderState::Ease::Out;
ret.x58_alphaEase = SAutoMapperRenderState::Ease::Linear;
return ret;
}
void CAutoMapper::LeaveMapScreenState()
{
SetShouldPanningSoundBePlaying(false);
SetShouldZoomingSoundBePlaying(false);
SetShouldRotatingSoundBePlaying(false);
}
float CAutoMapper::GetBaseMapScreenCameraMoveSpeed()
{
return g_tweakAutoMapper->GetBaseMapScreenCameraMoveSpeed();
}
float CAutoMapper::GetFinalMapScreenCameraMoveSpeed() const
{
float ret = GetBaseMapScreenCameraMoveSpeed();
if (g_tweakAutoMapper->GetScaleMoveSpeedWithCamDist())
ret = ret * xa8_renderStates[0].x18_camDist / g_tweakAutoMapper->GetCamDist();
return ret;
}
void CAutoMapper::ProcessMapRotateInput(const CFinalInput& input, const CStateManager& mgr)
{
float up = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleUp, input);
float down = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleDown, input);
float left = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleLeft, input);
float right = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleRight, input);
int flags = 0x0;
if (up > 0.f)
flags |= 0x2;
if (down > 0.f)
flags |= 0x1;
if (left > 0.f)
flags |= 0x4;
if (right > 0.f)
flags |= 0x8;
switch (flags)
{
case 1: // Down
x2e4_lStickPos = 1;
break;
case 2: // Up
x2e4_lStickPos = 5;
break;
case 4: // Left
x2e4_lStickPos = 3;
break;
case 5: // Down-Left
x2e4_lStickPos = 2;
break;
case 6: // Up-Left
x2e4_lStickPos = 4;
break;
case 8: // Right
x2e4_lStickPos = 7;
break;
case 9: // Down-Right
x2e4_lStickPos = 8;
break;
case 10: // Up-Right
x2e4_lStickPos = 6;
break;
default: break;
}
float maxMag = up;
int dirSlot = 0;
if (down > up)
{
maxMag = down;
dirSlot = 1;
}
if (left > maxMag)
{
maxMag = left;
dirSlot = 2;
}
if (right > maxMag)
{
maxMag = right;
dirSlot = 3;
}
float dirs[4] = {};
dirs[dirSlot] = maxMag;
if (dirs[0] > 0.f || dirs[1] > 0.f || dirs[2] > 0.f || dirs[3] > 0.f)
{
float deltaFrames = input.DeltaTime() * 60.f;
SetShouldRotatingSoundBePlaying(true);
zeus::CEulerAngles eulers(xa8_renderStates[0].x8_camOrientation);
float angX = eulers.x - std::floor(eulers.x / (2.f * M_PIF)) * 2.f * M_PIF;
if (angX < 0.f)
angX += 2.f * M_PIF;
float angZ = eulers.z - std::floor(eulers.z / (2.f * M_PIF)) * 2.f * M_PIF;
if (angZ < 0.f)
angZ += 2.f * M_PIF;
float dt = deltaFrames * g_tweakAutoMapper->GetCamRotateDegreesPerFrame();
angZ -= zeus::degToRad(dt * dirs[2]);
if (angZ - std::floor(angZ / (2.f * M_PIF)) * 2.f * M_PIF < 0.f)
angZ += 2.f * M_PIF;
angZ += zeus::degToRad(dt * dirs[3]);
if (angZ - std::floor(angZ / (2.f * M_PIF)) * 2.f * M_PIF < 0.f)
angZ += 2.f * M_PIF;
angX -= zeus::degToRad(dt * dirs[0]);
if (angX - std::floor(angX / (2.f * M_PIF)) * 2.f * M_PIF < 0.f)
angX += 2.f * M_PIF;
angX += zeus::degToRad(dt * dirs[1]);
if (angX - std::floor(angX / (2.f * M_PIF)) * 2.f * M_PIF < 0.f)
angX += 2.f * M_PIF;
angX = zeus::radToDeg(angX);
if (angX > 180.f)
angX -= 360.f;
angX = zeus::degToRad(zeus::clamp(g_tweakAutoMapper->GetMinCamRotateX(), angX,
g_tweakAutoMapper->GetMaxCamRotateX()));
if (angX - std::floor(angX / (2.f * M_PIF)) * 2.f * M_PIF < 0.f)
angX += 2.f * M_PIF;
zeus::CQuaternion quat;
quat.rotateZ(angZ);
quat.rotateX(angX);
quat.rotateY(0.f);
xa8_renderStates[0].x8_camOrientation = quat;
}
else
{
SetShouldRotatingSoundBePlaying(false);
}
}
void CAutoMapper::ProcessMapZoomInput(const CFinalInput& input, const CStateManager& mgr)
{
bool in = ControlMapper::GetDigitalInput(ControlMapper::ECommands::MapZoomIn, input);
bool out = ControlMapper::GetDigitalInput(ControlMapper::ECommands::MapZoomOut, input);
EZoomState nextZoomState = EZoomState::None;
switch (x324_zoomState)
{
case EZoomState::None:
if (in)
nextZoomState = EZoomState::In;
else if (out)
nextZoomState = EZoomState::Out;
break;
case EZoomState::In:
if (in)
nextZoomState = EZoomState::In;
else if (out)
nextZoomState = EZoomState::Out;
break;
case EZoomState::Out:
if (in)
nextZoomState = EZoomState::In;
else if (out)
nextZoomState = EZoomState::Out;
break;
default: break;
}
x324_zoomState = nextZoomState;
float delta = input.DeltaTime() * 60.f * (x1bc_state == EAutoMapperState::MapScreen ? 1.f : 4.f) *
g_tweakAutoMapper->GetCamZoomUnitsPerFrame();
float oldDist = xa8_renderStates[0].x18_camDist;
if (x324_zoomState == EZoomState::In)
{
xa8_renderStates[0].x18_camDist =
GetClampedMapScreenCameraDistance(xa8_renderStates[0].x18_camDist - delta);
x2f0_ = 1;
x324_zoomState = EZoomState::In;
}
else if (x324_zoomState == EZoomState::Out)
{
xa8_renderStates[0].x18_camDist =
GetClampedMapScreenCameraDistance(xa8_renderStates[0].x18_camDist + delta);
x2ec_ = 1;
x324_zoomState = EZoomState::Out;
}
if (oldDist == xa8_renderStates[0].x18_camDist)
SetShouldZoomingSoundBePlaying(false);
else
SetShouldZoomingSoundBePlaying(true);
}
void CAutoMapper::ProcessMapPanInput(const CFinalInput& input, const CStateManager& mgr)
{
float forward = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveForward, input);
float back = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveBack, input);
float left = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveLeft, input);
float right = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveRight, input);
zeus::CTransform camRot = xa8_renderStates[0].x8_camOrientation.toTransform();
if (forward > 0.f || back > 0.f || left > 0.f || right > 0.f)
{
float deltaFrames = 60.f * input.DeltaTime();
float speed = GetFinalMapScreenCameraMoveSpeed();
int flags = 0x0;
if (forward > 0.f)
flags |= 0x1;
if (back > 0.f)
flags |= 0x2;
if (left > 0.f)
flags |= 0x4;
if (right > 0.f)
flags |= 0x8;
switch (flags)
{
case 1: // Forward
x2e8_rStickPos = 1;
break;
case 2: // Back
x2e8_rStickPos = 5;
break;
case 4: // Left
x2e8_rStickPos = 3;
break;
case 5: // Forward-Left
x2e8_rStickPos = 2;
break;
case 6: // Back-Left
x2e8_rStickPos = 4;
break;
case 8: // Right
x2e8_rStickPos = 7;
break;
case 9: // Forward-Right
x2e8_rStickPos = 8;
break;
case 10: // Back-Right
x2e8_rStickPos = 6;
break;
default: break;
}
zeus::CVector3f dirVec(right - left, 0.f, forward - back);
zeus::CVector3f deltaVec = camRot * (dirVec * deltaFrames * speed);
zeus::CVector3f newPoint = xa8_renderStates[0].x20_areaPoint + deltaVec;
if (deltaVec.magnitude() > input.DeltaTime())
SetShouldPanningSoundBePlaying(true);
else
SetShouldPanningSoundBePlaying(false);
if (x1bc_state == EAutoMapperState::MapScreen)
{
xa8_renderStates[0].x20_areaPoint =
x24_world->IGetMapWorld()->ConstrainToWorldVolume(newPoint, camRot.basis[1]);
}
else
{
zeus::CVector3f localPoint = newPoint - x8_mapu->GetMapUniverseCenterPoint();
if (localPoint.magnitude() > x8_mapu->GetMapUniverseRadius())
newPoint = x8_mapu->GetMapUniverseCenterPoint() + localPoint.normalized() * x8_mapu->GetMapUniverseRadius();
xa8_renderStates[0].x20_areaPoint = newPoint;
}
}
else
{
SetShouldPanningSoundBePlaying(false);
float speed = g_tweakAutoMapper->GetCamPanUnitsPerFrame() * GetBaseMapScreenCameraMoveSpeed();
if (x1bc_state == EAutoMapperState::MapScreen)
{
const CMapArea* area = x24_world->IGetMapWorld()->GetMapArea(xa0_curAreaId);
zeus::CVector3f worldPoint = area->GetAreaPostTransform(*x24_world, xa0_curAreaId) * area->GetAreaCenterPoint();
zeus::CVector3f viewPoint = worldPoint - xa8_renderStates[0].x20_areaPoint;
if (viewPoint.magnitude() < speed)
xa8_renderStates[0].x20_areaPoint = worldPoint;
else
xa8_renderStates[0].x20_areaPoint += viewPoint.normalized() * speed;
}
else
{
std::pair<TAreaId, int> areas = FindClosestVisibleWorld(xa8_renderStates[0].x20_areaPoint, camRot.basis[1], mgr);
const zeus::CTransform& hex = x8_mapu->GetMapWorldData(areas.first).GetMapAreaData(areas.second);
zeus::CVector3f areaToHex = hex.origin - xa8_renderStates[0].x20_areaPoint;
if (areaToHex.magnitude() < speed)
xa8_renderStates[0].x20_areaPoint = hex.origin;
else
xa8_renderStates[0].x20_areaPoint += areaToHex.normalized() * speed;
}
}
}
void CAutoMapper::SetShouldPanningSoundBePlaying(bool b)
{
if (b)
{
if (!x1cc_panningSfx)
x1cc_panningSfx = CSfxManager::SfxStart(1406, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
}
else
{
CSfxManager::SfxStop(x1cc_panningSfx);
x1cc_panningSfx.reset();
}
}
void CAutoMapper::SetShouldZoomingSoundBePlaying(bool b)
{
if (b)
{
if (!x1d4_zoomingSfx)
x1d4_zoomingSfx = CSfxManager::SfxStart(1376, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
}
else
{
CSfxManager::SfxStop(x1d4_zoomingSfx);
x1d4_zoomingSfx.reset();
}
}
void CAutoMapper::SetShouldRotatingSoundBePlaying(bool b)
{
if (b)
{
if (!x1d0_rotatingSfx)
x1d0_rotatingSfx = CSfxManager::SfxStart(1375, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
}
else
{
CSfxManager::SfxStop(x1d0_rotatingSfx);
x1d0_rotatingSfx.reset();
}
}
void CAutoMapper::ProcessMapScreenInput(const CFinalInput& input, const CStateManager& mgr)
{
zeus::CMatrix3f camRot = xa8_renderStates[0].x8_camOrientation.toTransform().buildMatrix3f();
if (x1bc_state == EAutoMapperState::MapScreen)
{
if (input.PA() && !x328_ && HasCurrentMapUniverseWorld())
BeginMapperStateTransition(EAutoMapperState::MapScreenUniverse, mgr);
}
else if (x1bc_state == EAutoMapperState::MapScreenUniverse && input.PA())
{
const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx);
zeus::CVector3f pointLocal = mapuWld.GetWorldTransform().inverse() * xa8_renderStates[0].x20_areaPoint;
if (mapuWld.GetWorldAssetId() != g_GameState->CurrentWorldAssetId())
{
x32c_loadingDummyWorld = true;
CheckDummyWorldLoad(mgr);
}
else
{
x24_world = mgr.GetWorld();
CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
xa0_curAreaId = FindClosestVisibleArea(pointLocal, zeus::CUnitVector3f(camRot[1]), mgr, *x24_world, mwInfo);
BeginMapperStateTransition(EAutoMapperState::MapScreen, mgr);
}
}
x2f4_ = 0;
if (input.PA())
x2f4_ = 1;
if (IsInMapperState(EAutoMapperState::MapScreen) || IsInMapperState(EAutoMapperState::MapScreenUniverse))
{
x2e4_lStickPos = 0;
x2e8_rStickPos = 0;
x2ec_ = 0;
x2f0_ = 0;
ProcessMapRotateInput(input, mgr);
ProcessMapZoomInput(input, mgr);
ProcessMapPanInput(input, mgr);
}
2017-03-19 22:09:53 -07:00
}
zeus::CQuaternion CAutoMapper::GetMiniMapCameraOrientation(const CStateManager& stateMgr) const
{
const CGameCamera* cam = stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr);
zeus::CEulerAngles camAngles(zeus::CQuaternion(cam->GetTransform().buildMatrix3f()));
float rotMod = -(std::floor(camAngles.z * 0.15915494f) * 2.f * M_PIF - camAngles.z);
if (rotMod < 0.f)
rotMod += 2.f * M_PIF;
zeus::CQuaternion ret;
ret.rotateZ(rotMod);
2017-04-14 22:32:25 -07:00
ret.rotateX(zeus::degToRad(g_tweakAutoMapper->GetMiniCamXAngle()));
2017-03-19 22:09:53 -07:00
return ret;
}
zeus::CVector3f CAutoMapper::GetAreaPointOfInterest(const CStateManager&, TAreaId aid) const
{
2017-04-14 22:32:25 -07:00
const CMapArea* mapa = x24_world->IGetMapWorld()->GetMapArea(aid);
return mapa->GetAreaPostTransform(*x24_world, aid) * mapa->GetAreaCenterPoint();
}
TAreaId CAutoMapper::FindClosestVisibleArea(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&,
const IWorld&, const CMapWorldInfo&) const
{
return 0;
}
std::pair<TAreaId, int>
CAutoMapper::FindClosestVisibleWorld(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&) const
{
return {};
2017-03-19 22:09:53 -07:00
}
zeus::CVector2i CAutoMapper::GetMiniMapViewportSize()
{
float scaleX = g_Viewport.x8_width / 640.f;
float scaleY = g_Viewport.xc_height / 480.f;
2017-03-19 23:59:46 -07:00
return {int(scaleX * g_tweakAutoMapper->GetMiniMapViewportWidth()),
int(scaleY * g_tweakAutoMapper->GetMiniMapViewportHeight())};
2017-03-19 22:09:53 -07:00
}
2017-04-14 22:32:25 -07:00
zeus::CVector2i CAutoMapper::GetMapScreenViewportSize()
{
2017-04-14 23:16:38 -07:00
return {int(g_Viewport.x8_width), int(g_Viewport.xc_height)};
2017-04-14 22:32:25 -07:00
}
float CAutoMapper::GetMapAreaMaxDrawDepth(const CStateManager&, TAreaId aid) const
{
return x24_world->IGetMapWorld()->GetCurrentMapAreaDepth(*x24_world, aid);
}
2017-03-19 22:09:53 -07:00
float CAutoMapper::GetMapAreaMiniMapDrawAlphaSurfaceVisited(const CStateManager& stateMgr)
{
float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant();
2017-04-14 22:32:25 -07:00
return g_tweakAutoMapper->GetMiniAlphaSurfaceVisited() * (1.f - mapAlphaInterp) *
2017-03-19 22:09:53 -07:00
stateMgr.Player()->GetMapAlpha() + mapAlphaInterp;
}
float CAutoMapper::GetMapAreaMiniMapDrawAlphaOutlineVisited(const CStateManager& stateMgr)
{
float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant();
2017-04-14 22:32:25 -07:00
return g_tweakAutoMapper->GetMiniAlphaOutlineVisited() * (1.f - mapAlphaInterp) *
2017-03-19 22:09:53 -07:00
stateMgr.Player()->GetMapAlpha() + mapAlphaInterp;
}
float CAutoMapper::GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(const CStateManager& stateMgr)
{
float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant();
2017-04-14 22:32:25 -07:00
return g_tweakAutoMapper->GetMiniAlphaSurfaceUnvisited() * (1.f - mapAlphaInterp) *
2017-03-19 22:09:53 -07:00
stateMgr.Player()->GetMapAlpha() + mapAlphaInterp;
}
float CAutoMapper::GetMapAreaMiniMapDrawAlphaOutlineUnvisited(const CStateManager& stateMgr)
{
float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant();
2017-04-14 22:32:25 -07:00
return g_tweakAutoMapper->GetMiniAlphaOutlineUnvisited() * (1.f - mapAlphaInterp) *
2017-03-19 22:09:53 -07:00
stateMgr.Player()->GetMapAlpha() + mapAlphaInterp;
}
2017-04-14 22:32:25 -07:00
float CAutoMapper::GetClampedMapScreenCameraDistance(float v)
{
if (x1bc_state == EAutoMapperState::MapScreenUniverse)
return zeus::clamp(g_tweakAutoMapper->GetMinUniverseCamDist(), v,
g_tweakAutoMapper->GetMaxUniverseCamDist());
return zeus::clamp(g_tweakAutoMapper->GetMinCamDist(), v,
g_tweakAutoMapper->GetMaxCamDist());
}
2017-02-17 18:19:50 -08:00
void CAutoMapper::UnmuteAllLoopedSounds()
{
2017-04-14 22:32:25 -07:00
CSfxManager::SfxVolume(x1cc_panningSfx, 1.f);
CSfxManager::SfxVolume(x1d0_rotatingSfx, 1.f);
CSfxManager::SfxVolume(x1d4_zoomingSfx, 1.f);
}
void CAutoMapper::ProcessControllerInput(const CFinalInput& input, CStateManager& mgr)
{
if (!IsRenderStateInterpolating())
{
if (IsInMapperState(EAutoMapperState::MapScreen) || IsInMapperState(EAutoMapperState::MapScreenUniverse))
{
if (x32c_loadingDummyWorld)
{
/* TODO: Finish */
}
}
}
}
2017-02-17 18:19:50 -08:00
2017-04-14 22:32:25 -07:00
void CAutoMapper::TransformRenderStatesWorldToUniverse()
{
const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx);
zeus::CQuaternion rot = zeus::CQuaternion(mapuWld.GetWorldTransform().buildMatrix3f());
xa8_renderStates[2].x8_camOrientation *= rot;
xa8_renderStates[2].x20_areaPoint = mapuWld.GetWorldTransform() * xa8_renderStates[2].x20_areaPoint;
xa8_renderStates[0].x8_camOrientation *= rot;
xa8_renderStates[0].x20_areaPoint = mapuWld.GetWorldTransform() * xa8_renderStates[0].x20_areaPoint;
xa8_renderStates[1].x8_camOrientation *= rot;
xa8_renderStates[1].x20_areaPoint = mapuWld.GetWorldTransform() * xa8_renderStates[1].x20_areaPoint;
}
void CAutoMapper::TransformRenderStatesUniverseToWorld()
{
const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx);
zeus::CTransform inv = mapuWld.GetWorldTransform().inverse();
zeus::CQuaternion invRot = zeus::CQuaternion(inv.buildMatrix3f());
xa8_renderStates[2].x8_camOrientation *= invRot;
xa8_renderStates[2].x20_areaPoint = inv * xa8_renderStates[2].x20_areaPoint;
xa8_renderStates[0].x8_camOrientation *= invRot;
xa8_renderStates[0].x20_areaPoint = inv * xa8_renderStates[0].x20_areaPoint;
xa8_renderStates[1].x8_camOrientation *= invRot;
xa8_renderStates[1].x20_areaPoint = inv * xa8_renderStates[1].x20_areaPoint;
}
void CAutoMapper::TransformRenderStateWorldToUniverse(SAutoMapperRenderState& state)
{
state.x20_areaPoint = x8_mapu->GetMapWorldData(x9c_worldIdx).GetWorldTransform() *
xa8_renderStates[1].x20_areaPoint;
2017-02-17 18:19:50 -08:00
}
2017-04-14 22:32:25 -07:00
void CAutoMapper::SetupHintNavigation()
2017-02-17 18:19:50 -08:00
{
2017-04-14 22:32:25 -07:00
if (!g_GameState->GameOptions().GetIsHintSystemEnabled())
return;
x1e0_hintSteps.clear();
x1f8_hintLocations.clear();
CHintOptions& hintOpts = g_GameState->HintOptions();
const CHintOptions::SHintState* curHint = hintOpts.GetCurrentDisplayedHint();
bool navigating = false;
if (curHint && curHint->CanContinue())
{
navigating = true;
x1e0_hintSteps.push_back({SAutoMapperHintStep::ShowBeacon{}, 0.75f});
const CGameHintInfo::CGameHint& nextHint = g_MemoryCardSys->GetHints()[hintOpts.GetNextHintIdx()];
ResId curMlvl = x24_world->IGetWorldAssetId();
for (const CGameHintInfo::SHintLocation& loc : nextHint.GetLocations())
{
if (loc.x0_mlvlId != curMlvl)
{
x1e0_hintSteps.push_back({SAutoMapperHintStep::SwitchToUniverse{}});
x1e0_hintSteps.push_back({SAutoMapperHintStep::PanToWorld{}, curMlvl});
x1e0_hintSteps.push_back({SAutoMapperHintStep::SwitchToWorld{}, curMlvl});
}
else
{
x1e0_hintSteps.push_back({SAutoMapperHintStep::PulseCurrentArea{}});
}
x1e0_hintSteps.push_back({SAutoMapperHintStep::PanToArea{}, loc.x8_areaId});
x1e0_hintSteps.push_back({SAutoMapperHintStep::PulseTargetArea{}});
x1e0_hintSteps.push_back({SAutoMapperHintStep::ShowBeacon{}, 1.f});
x1f8_hintLocations.push_back({0, 0.f, loc.x0_mlvlId, loc.x8_areaId});
}
}
for (int i=0 ; i<hintOpts.GetHintStates().size() ; ++i)
{
const CHintOptions::SHintState& state = hintOpts.GetHintStates()[i];
if (navigating && hintOpts.GetNextHintIdx() == i)
continue;
if (state.x0_state != CHintOptions::EHintState::Displaying)
continue;
const CGameHintInfo::CGameHint& hint = g_MemoryCardSys->GetHints()[i];
for (const CGameHintInfo::SHintLocation& loc : hint.GetLocations())
x1f8_hintLocations.push_back({1, 1.f, loc.x0_mlvlId, loc.x8_areaId});
}
}
2017-02-17 18:19:50 -08:00
2017-04-14 22:32:25 -07:00
void CAutoMapper::OnNewInGameGuiState(EInGameGuiState state, const CStateManager& mgr)
{
if (state == EInGameGuiState::MapScreen)
{
MP1::CMain::EnsureWorldPaksReady();
const CWorld& wld = *mgr.GetWorld();
const_cast<CMapWorld*>(wld.GetMapWorld())->SetWhichMapAreasLoaded(wld, 0, 9999);
SetupHintNavigation();
BeginMapperStateTransition(EAutoMapperState::MapScreen, mgr);
x28_frmeMapScreen = g_SimplePool->GetObj("FRME_MapScreen");
SetResLockState(x210_lstick, true);
SetResLockState(x25c_cstick, true);
SetResLockState(x2a8_ltrigger, true);
SetResLockState(x2bc_rtrigger, true);
SetResLockState(x2d0_abutton, true);
}
else
{
MP1::CMain::EnsureWorldPakReady(g_GameState->CurrentWorldAssetId());
if (x1bc_state == EAutoMapperState::MapScreenUniverse || x24_world == mgr.GetWorld())
{
BeginMapperStateTransition(EAutoMapperState::MiniMap, mgr);
x328_ = 0;
}
LeaveMapScreenState();
}
2017-02-17 18:19:50 -08:00
}
2016-07-29 10:00:23 -07:00
}