metaforce/Runtime/GuiSys/CGuiLight.hpp

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#ifndef __URDE_CGUILIGHT_HPP__
#define __URDE_CGUILIGHT_HPP__
#include "CGuiWidget.hpp"
#include "Graphics/CLight.hpp"
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namespace urde
{
class CSimplePool;
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class CGuiLight : public CGuiWidget
{
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ELightType xb8_type;
float xbc_spotCutoff;
float xc0_distC;
float xc4_distL;
float xc8_distQ;
float xcc_angleC;
float xd0_angleL;
float xd4_angleQ;
u32 xd8_loadedIdx;
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zeus::CColor xdc_ambColor = zeus::CColor::skBlack;
public:
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~CGuiLight();
CGuiLight(const CGuiWidgetParms& parms, const CLight& light);
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FourCC GetWidgetTypeID() const { return FOURCC('LITE'); }
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CLight BuildLight() const;
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void SetIsVisible(bool vis);
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u32 GetLoadedIdx() const {return xd8_loadedIdx;}
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const zeus::CColor& GetAmbientLightColor() const {return xdc_ambColor;}
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void SetSpotCutoff(float v) {xbc_spotCutoff = v;}
void SetDistC(float v) {xc0_distC = v;}
void SetDistL(float v) {xc4_distL = v;}
void SetDistQ(float v) {xc8_distQ = v;}
void SetAngleC(float v) {xcc_angleC = v;}
void SetAngleL(float v) {xd0_angleL = v;}
void SetAngleQ(float v) {xd4_angleQ = v;}
void SetLoadedIdx(u32 idx) {xd8_loadedIdx = idx;}
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void SetAmbientLightColor(const zeus::CColor& color) {xdc_ambColor = color;}
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
std::shared_ptr<CGuiLight> shared_from_this()
{ return std::static_pointer_cast<CGuiLight>(CGuiObject::shared_from_this()); }
};
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}
#endif // __URDE_CGUILIGHT_HPP__