metaforce/Runtime/Weapon/CGameProjectile.hpp

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#ifndef __URDE_CGAMEPROJECTILE_HPP__
#define __URDE_CGAMEPROJECTILE_HPP__
#include "Collision/CMaterialList.hpp"
#include "Weapon/CWeaponMode.hpp"
#include "Weapon/CWeapon.hpp"
#include "World/CDamageInfo.hpp"
#include "RetroTypes.hpp"
#include "CToken.hpp"
namespace urde
{
class CGenDescription;
class CWeaponDescription;
class CGameProjectile : public CWeapon
{
public:
CGameProjectile(bool, const TToken<CWeaponDescription>&, const std::string&, EWeaponType, const zeus::CTransform&,
EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId, TUniqueId, u32, bool,
const zeus::CVector3f&, const rstl::optional_object<TLockedToken<CGenDescription>>&, s16, bool);
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virtual void Accept(IVisitor &visitor);
static EProjectileAttrib GetBeamAttribType(EWeaponType wType);
};
}
#endif // __URDE_CGAMEPROJECTILE_HPP__