#include "CPowerBeam.hpp"
#include "Particle/CGenDescription.hpp"
namespace urde
{
CPowerBeam::CPowerBeam(u32 w1, EWeaponType wType, TUniqueId uid, EMaterialTypes mType, const zeus::CVector3f& vec)
: CGunWeapon(w1, wType, uid, mType, vec)
}