#include "CFluidPlane.hpp"
namespace urde
{
CFluidPlane::CFluidPlane(u32, u32, u32, EFluidType, float, const urde::CFluidUVMotion&, float)
}
void CFluidPlane::Ripple(float mag, TUniqueId rippler, const zeus::CVector3f& pos,
CScriptWater& water, CStateManager& mgr)
void CFluidPlane::Update()