metaforce/Runtime/AutoMapper/CMapUniverse.hpp

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#ifndef __URDE_CMAPUNIVERSE_HPP__
#define __URDE_CMAPUNIVERSE_HPP__
#include "RetroTypes.hpp"
#include "zeus/CVector3f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CTransform.hpp"
#include "IFactory.hpp"
#include "CToken.hpp"
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#include "CMapArea.hpp"
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namespace urde
{
class CStateManager;
class CMapUniverse
{
public:
class CMapUniverseDrawParms
{
public:
CMapUniverseDrawParms(float, int, const CStateManager&,
const zeus::CTransform&, const zeus::CTransform&);
s32 GetFocusWorldIndex() const;
zeus::CTransform GetCameraTransform() const;
zeus::CTransform GetPaneProjectionTransform() const;
float GetAlpha() const;
};
class CMapObjectSortInfo
{
public:
CMapObjectSortInfo(float, int, int, int, const zeus::CColor&, const zeus::CColor&);
zeus::CColor GetOutlineColor() const;
zeus::CColor GetSurfaceColor() const;
s32 GetObjectIndex() const;
s32 GetAreaIndex() const;
s32 GetWorldIndex() const;
float GetZDistance() const;
};
class CMapWorldData
{
std::string x0_label;
ResId x10_worldAssetId;
zeus::CTransform x14_transform;
std::vector<zeus::CTransform> x44_areaData;
zeus::CColor x54_;
zeus::CColor x58_ = zeus::CColor(1.0f, 0.0f, 1.0f);
zeus::CColor x5c_ = zeus::CColor(1.0f, 0.0f, 1.0f);
zeus::CColor x60_ = zeus::CColor(1.0f, 0.0f, 1.0f);
zeus::CVector3f x64_ = zeus::CVector3f::skZero;
public:
CMapWorldData(CInputStream& in, u32 version);
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ResId GetWorldAssetId() const { return x10_worldAssetId; }
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zeus::CVector3f GetWorldCenterPoint() const;
std::string GetWorldLabel() const;
zeus::CTransform GetWorldTransform() const;
void GetMapAreaData(s32) const;
zeus::CColor GetOutlineColorUnselected() const;
zeus::CColor GetOutlineColorSelected() const;
zeus::CColor GetSurfaceColorUnselected() const;
zeus::CColor GetSurfaceColorSelected() const;
u32 GetNumMapAreaDatas() const;
};
private:
ResId x0_hexagonId;
TLockedToken<CMapArea> x4_hexagonToken;
std::vector<CMapWorldData> x10_worldDatas;
zeus::CVector3f x20_ = zeus::CVector3f::skZero;
public:
CMapUniverse(CInputStream&, u32);
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const CMapWorldData& GetMapWorldData(s32 idx) const { return x10_worldDatas[idx]; }
u32 GetNumMapWorldDatas() const { return x10_worldDatas.size(); }
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float GetMapUniverseRadius() const;
zeus::CVector3f GetMapUniverseCenterPoint() const;
void Draw(const CMapUniverseDrawParms&, const zeus::CVector3f&, float, float) const;
};
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CFactoryFnReturn FMapUniverseFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
CObjectReference*);
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}
#endif