2022-02-16 07:05:42 +00:00
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#include <SDL.h>
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2022-02-16 05:21:24 +00:00
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#include <aurora/aurora.hpp>
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2022-02-16 07:05:42 +00:00
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#include <logvisor/logvisor.hpp>
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2022-02-16 05:21:24 +00:00
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#include <memory>
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2022-02-16 07:05:42 +00:00
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#include <dawn/native/DawnNative.h>
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#ifdef AURORA_ENABLE_VULKAN
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#include <SDL_vulkan.h>
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#include <dawn/native/VulkanBackend.h>
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#endif
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#ifdef AURORA_ENABLE_OPENGL
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#include <SDL_opengl.h>
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#include <dawn/native/OpenGLBackend.h>
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#endif
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#include <dawn/webgpu_cpp.h>
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#include <magic_enum.hpp>
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2022-02-16 05:21:24 +00:00
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namespace aurora {
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2022-02-16 07:05:42 +00:00
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static logvisor::Module Log("aurora");
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// SDL
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static SDL_Window* g_Window;
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// Dawn / WebGPU
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#ifdef AURORA_ENABLE_VULKAN
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static wgpu::BackendType backendType = wgpu::BackendType::Vulkan;
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#elif AURORA_ENABLE_METAL
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static wgpu::BackendType backendType = wgpu::BackendType::Metal;
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#else
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static wgpu::BackendType backendType = wgpu::BackendType::OpenGL;
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#endif
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static wgpu::SwapChain g_SwapChain;
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static DawnSwapChainImplementation g_SwapChainImpl;
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static wgpu::Queue g_Queue;
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static wgpu::Device g_Device;
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static wgpu::TextureFormat g_SwapChainFormat;
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static void set_window_icon(Icon icon) noexcept {
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SDL_Surface* iconSurface = SDL_CreateRGBSurfaceFrom(icon.data.get(), icon.width, icon.height, 32, 4 * icon.width,
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff
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#else
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0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000
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#endif
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);
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if (iconSurface == nullptr) {
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Log.report(logvisor::Fatal, FMT_STRING("Failed to create icon surface: {}"), SDL_GetError());
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}
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SDL_SetWindowIcon(g_Window, iconSurface);
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SDL_FreeSurface(iconSurface);
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}
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static bool poll_events() noexcept {
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SDL_Event event;
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while (SDL_PollEvent(&event) != 0) {
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switch (event.type) {
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case SDL_QUIT:
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Log.report(logvisor::Info, FMT_STRING("Received quit request"));
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return false;
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}
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// TODO why doesn't this work?
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const auto typedEvent = magic_enum::enum_cast<SDL_EventType>(event.type);
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if (typedEvent) {
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Log.report(logvisor::Info, FMT_STRING("Received SDL event: {}"), magic_enum::enum_name(typedEvent.value()));
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} else {
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Log.report(logvisor::Info, FMT_STRING("Received SDL event: {}"), event.type);
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}
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}
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return true;
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}
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void app_run(std::unique_ptr<AppDelegate> app, Icon icon) noexcept {
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Log.report(logvisor::Info, FMT_STRING("Creating Dawn instance"));
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auto instance = std::make_unique<dawn::native::Instance>();
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instance->DiscoverDefaultAdapters();
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dawn::native::Adapter backendAdapter;
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{
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std::vector<dawn::native::Adapter> adapters = instance->GetAdapters();
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auto adapterIt = std::find_if(adapters.begin(), adapters.end(), [](const dawn::native::Adapter adapter) -> bool {
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wgpu::AdapterProperties properties;
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adapter.GetProperties(&properties);
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return properties.backendType == backendType;
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});
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if (adapterIt == adapters.end()) {
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Log.report(logvisor::Fatal, FMT_STRING("Failed to find usable graphics backend"));
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}
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backendAdapter = *adapterIt;
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}
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wgpu::AdapterProperties adapterProperties;
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backendAdapter.GetProperties(&adapterProperties);
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const auto backendName = magic_enum::enum_name(adapterProperties.backendType);
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Log.report(logvisor::Info, FMT_STRING("Using {} graphics backend"), backendName);
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
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Log.report(logvisor::Fatal, FMT_STRING("Error initializing SDL: {}"), SDL_GetError());
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}
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Uint32 flags = SDL_WINDOW_SHOWN;
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switch (adapterProperties.backendType) {
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#ifdef AURORA_ENABLE_VULKAN
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case wgpu::BackendType::Vulkan:
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flags |= SDL_WINDOW_VULKAN;
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break;
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#endif
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#ifdef AURORA_ENABLE_METAL
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case wgpu::BackendType::Metal:
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flags |= SDL_WINDOW_METAL;
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break;
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#endif
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#ifdef AURORA_ENABLE_OPENGL
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case wgpu::BackendType::OpenGL:
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flags |= SDL_WINDOW_OPENGL;
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break;
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#endif
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default:
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break;
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}
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g_Window = SDL_CreateWindow("Metaforce", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 720, flags);
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if (g_Window == nullptr) {
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Log.report(logvisor::Fatal, FMT_STRING("Error creating window: {}"), SDL_GetError());
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}
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set_window_icon(std::move(icon));
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g_Device = wgpu::Device::Acquire(backendAdapter.CreateDevice());
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switch (adapterProperties.backendType) {
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#ifdef AURORA_ENABLE_VULKAN
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case wgpu::BackendType::Vulkan: {
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VkSurfaceKHR surface = VK_NULL_HANDLE;
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if (SDL_Vulkan_CreateSurface(g_Window, dawn::native::vulkan::GetInstance(g_Device.Get()), &surface) != SDL_TRUE) {
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Log.report(logvisor::Fatal, FMT_STRING("Failed to create Vulkan surface: {}"), SDL_GetError());
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}
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g_SwapChainImpl = dawn::native::vulkan::CreateNativeSwapChainImpl(g_Device.Get(), surface);
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g_SwapChainFormat =
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static_cast<wgpu::TextureFormat>(dawn::native::vulkan::GetNativeSwapChainPreferredFormat(&g_SwapChainImpl));
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break;
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}
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#endif
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#ifdef AURORA_ENABLE_METAL
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case wgpu::BackendType::Metal: {
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// TODO
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g_SwapChainFormat = WGPUTextureFormat_BGRA8Unorm;
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break;
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}
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#endif
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#ifdef AURORA_ENABLE_OPENGL
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case wgpu::BackendType::OpenGL: {
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g_SwapChainImpl = dawn::native::opengl::CreateNativeSwapChainImpl(
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g_Device.Get(), [](void* userdata) { SDL_GL_SwapWindow(static_cast<SDL_Window*>(userdata)); }, g_Window);
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g_SwapChainFormat =
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static_cast<wgpu::TextureFormat>(dawn::native::opengl::GetNativeSwapChainPreferredFormat(&g_SwapChainImpl));
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break;
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}
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#endif
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default:
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Log.report(logvisor::Fatal, FMT_STRING("Unsupported backend {}"), backendName);
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}
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g_Queue = g_Device.GetQueue();
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{
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wgpu::SwapChainDescriptor descriptor{};
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descriptor.implementation = reinterpret_cast<uint64_t>(&g_SwapChainImpl);
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g_SwapChain = g_Device.CreateSwapChain(nullptr, &descriptor);
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}
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{
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int width, height;
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SDL_GetWindowSize(g_Window, &width, &height);
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g_SwapChain.Configure(g_SwapChainFormat, wgpu::TextureUsage::RenderAttachment, width, height);
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}
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while (poll_events()) {}
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2022-02-16 08:24:43 +00:00
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g_SwapChain.Release();
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g_Queue.Release();
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g_Device.Release();
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2022-02-16 07:05:42 +00:00
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SDL_DestroyWindow(g_Window);
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SDL_Quit();
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}
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2022-02-16 05:21:24 +00:00
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std::vector<std::string> get_args() noexcept {
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return {}; // TODO
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}
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WindowSize get_window_size() noexcept {
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return {}; // TODO
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}
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2022-02-16 07:05:42 +00:00
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void set_window_title(zstring_view title) noexcept { SDL_SetWindowTitle(g_Window, title.c_str()); }
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2022-02-16 05:21:24 +00:00
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Backend get_backend() noexcept {
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return Backend::Vulkan; // TODO
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}
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std::string_view get_backend_string() noexcept {
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return {}; // TODO
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}
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void set_fullscreen(bool fullscreen) noexcept {
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// TODO
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}
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int32_t get_controller_player_index(uint32_t which) noexcept {
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return -1; // TODO
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}
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void set_controller_player_index(uint32_t which, int32_t index) noexcept {
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// TODO
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}
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bool is_controller_gamecube(uint32_t which) noexcept {
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return true; // TODO
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}
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std::string get_controller_name(uint32_t which) noexcept {
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return ""; // TODO
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}
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} // namespace aurora
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