metaforce/Runtime/MP1/World/CMetroidPrimeProjectile.cpp

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#include "CMetroidPrimeProjectile.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
namespace urde::MP1
{
SPrimeProjectileInfo::SPrimeProjectileInfo(CInputStream& in)
: x0_propertyCount(in.readUint32Big()),
x4_particle(g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), in.readUint32Big()})),
xc_dInfo(in),
x28_(in.readFloatBig()),
x2c_(in.readFloatBig()),
x30_(in.readFloatBig()),
x34_texture(in.readUint32Big())
{
x38_24_ = in.readBool();
x38_25_ = in.readBool();
x38_26_ = in.readBool();
x38_27_ = in.readBool();
}
CMetroidPrimeProjectile::CMetroidPrimeProjectile(
bool active, const TToken<CWeaponDescription>& desc, EWeaponType type,
const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage,
TUniqueId uid, TAreaId aid, TUniqueId owner, const SPrimeProjectileInfo& auxData,
TUniqueId homingTarget, EProjectileAttrib attribs, const zeus::CVector3f& scale,
const std::experimental::optional<TLockedToken<CGenDescription>>& visorParticle,
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u16 visorSfx, bool sendCollideMsg)
: CEnergyProjectile(active, desc, type, xf, materials, damage, uid, aid, owner, homingTarget, attribs, false,
scale, visorParticle, visorSfx, sendCollideMsg), x3d8_auxData(auxData)
{
}
}