metaforce/Runtime/World/CFluidPlaneGPU.cpp

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#include "CFluidPlaneGPU.hpp"
namespace urde
{
CFluidPlaneGPU::CFluidPlaneGPU(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, CAssetId bumpMap,
CAssetId envMap, CAssetId envBumpMap, CAssetId lightMap, float unitsPerLightmapTexel,
float tileSize, u32 tileSubdivisions, EFluidType fluidType, float alpha,
const zeus::CVector3f& bumpLightDir, float bumpScale, const CFluidUVMotion& mot,
float turbSpeed, float turbDistance, float turbFreqMax, float turbFreqMin,
float turbPhaseMax, float turbPhaseMin, float turbAmplitudeMax, float turbAmplitudeMin,
float specularMin, float specularMax, float reflectionBlend, float reflectionSize,
float rippleIntensity, u32 maxVertCount)
: CFluidPlaneCPU(texPattern1, texPattern2, texColor, bumpMap, envMap, envBumpMap, lightMap, unitsPerLightmapTexel,
tileSize, tileSubdivisions, fluidType, alpha, bumpLightDir, bumpScale, mot, turbSpeed, turbDistance,
turbFreqMax, turbFreqMin, turbPhaseMax, turbPhaseMin, turbAmplitudeMax, turbAmplitudeMin,
specularMin, specularMax, reflectionBlend, reflectionSize, rippleIntensity, maxVertCount)
{
m_tessellation = true;
}
void CFluidPlaneGPU::RenderStripWithRipples(float curY, const CFluidPlaneRender::SHFieldSample (&heights)[46][46],
const u8 (&flags)[9][9], int startYDiv,
const CFluidPlaneRender::SPatchInfo& info,
std::vector<CFluidPlaneShader::Vertex>& vOut,
std::vector<CFluidPlaneShader::PatchVertex>& pvOut) const
{
m_shader->bindTessellation();
int yTile = (startYDiv + CFluidPlaneRender::numSubdivisionsInTile - 1) /
CFluidPlaneRender::numSubdivisionsInTile;
int endXTile = (info.x0_xSubdivs + CFluidPlaneRender::numSubdivisionsInTile - 4) /
CFluidPlaneRender::numSubdivisionsInTile;
float yMin = curY;
float subdivF = CFluidPlaneRender::numSubdivisionsInTile;
float curX = info.x4_localMin.x;
int gridCell = info.x28_tileX + info.x2a_gridDimX * (info.x2e_tileY + yTile - 1);
int xTile = 1;
int tileSpan;
for (int i = 1 ; i < info.x0_xSubdivs - 2 ;
i += CFluidPlaneRender::numSubdivisionsInTile * tileSpan, gridCell += tileSpan,
xTile += tileSpan, curX += info.x14_tileSize * tileSpan)
{
tileSpan = 1;
if (info.x30_gridFlags && !info.x30_gridFlags[gridCell])
continue;
CFluidPlaneShader::PatchVertex pv;
size_t start = pvOut.size();
if ((flags[yTile][xTile] & 0x1f) == 0x1f)
{
for (; xTile+tileSpan<=endXTile ; ++tileSpan)
{
if ((flags[yTile][xTile+tileSpan] & 0x1f) != 0x1f)
break;
if (info.x30_gridFlags && !info.x30_gridFlags[gridCell+tileSpan])
break;
}
std::fill(std::begin(pv.m_outerLevels), std::end(pv.m_outerLevels), subdivF);
std::fill(std::begin(pv.m_innerLevels), std::end(pv.m_innerLevels), subdivF);
}
else
{
bool r19 = (flags[yTile+1][xTile] & 0x2) != 0; // North
bool r16 = (flags[yTile][xTile-1] & 0x8) != 0; // West
bool r18 = (flags[yTile][xTile+1] & 0x4) != 0; // East
bool r17 = (flags[yTile-1][xTile] & 0x1) != 0; // South
pv.m_outerLevels[0] = r16 ? subdivF : 1.f;
pv.m_outerLevels[1] = r17 ? subdivF : 1.f;
pv.m_outerLevels[2] = r18 ? subdivF : 1.f;
pv.m_outerLevels[3] = r19 ? subdivF : 1.f;
std::fill(std::begin(pv.m_innerLevels), std::end(pv.m_innerLevels), subdivF);
}
float curTileY = yMin;
float curTileX = curX;
for (int t=0 ; t<tileSpan ; ++t)
{
pv.m_pos = zeus::CVector4f(curTileX, curTileY, curTileX + info.x14_tileSize, curTileY + info.x14_tileSize);
pvOut.push_back(pv);
curTileX += info.x14_tileSize;
}
CGraphics::DrawArray(start, pvOut.size() - start);
}
}
}