metaforce/Runtime/Camera/CInterpolationCamera.cpp

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2017-03-24 05:30:16 +00:00
#include "CInterpolationCamera.hpp"
#include "CCameraManager.hpp"
#include "TCastTo.hpp"
namespace urde
{
CInterpolationCamera::CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf)
: CGameCamera(uid, false, "Interpolation Camera",
CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList, kInvalidEditorId),
xf, CCameraManager::ThirdPersonFOV(), CCameraManager::NearPlane(),
CCameraManager::FarPlane(), CCameraManager::Aspect(), kInvalidUniqueId, false, 0)
{
}
void CInterpolationCamera::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CInterpolationCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr)
{
CGameCamera::AcceptScriptMsg(msg, sender, mgr);
}
void CInterpolationCamera::ProcessInput(const CFinalInput& input, CStateManager& mgr)
{
// Empty
}
void CInterpolationCamera::Render(const CStateManager& mgr) const
{
// Empty
}
void CInterpolationCamera::Reset(const zeus::CTransform&, CStateManager& mgr)
{
// Empty
}
void CInterpolationCamera::Think(float, CStateManager& mgr)
{
}
void CInterpolationCamera::SetInterpolation(const zeus::CTransform& xf, const zeus::CVector3f& lookDir,
float f1, float f2, float f3, TUniqueId camId, bool b1, CStateManager& mgr)
{
}
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}