metaforce/Runtime/Camera/CInterpolationCamera.hpp

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2017-03-24 05:30:16 +00:00
#ifndef __URDE_CINTERPOLATIONCAMERA_HPP__
#define __URDE_CINTERPOLATIONCAMERA_HPP__
#include "CGameCamera.hpp"
namespace urde
{
class CInterpolationCamera : public CGameCamera
{
public:
CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void ProcessInput(const CFinalInput&, CStateManager& mgr);
void Render(const CStateManager&) const;
void Reset(const zeus::CTransform&, CStateManager& mgr);
void Think(float, CStateManager &);
void SetInterpolation(const zeus::CTransform& xf, const zeus::CVector3f& lookDir,
float f1, float f2, float f3, TUniqueId camId, bool b1, CStateManager& mgr);
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};
}
#endif // __URDE_CINTERPOLATIONCAMERA_HPP__