metaforce/Runtime/Character/CModelData.hpp

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#ifndef __URDE_CMODELDATA_HPP__
#define __URDE_CMODELDATA_HPP__
#include "zeus/CVector3f.hpp"
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#include "zeus/CAABox.hpp"
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#include "zeus/CColor.hpp"
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#include "RetroTypes.hpp"
#include "CToken.hpp"
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#include "CAnimData.hpp"
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namespace urde
{
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class CCharAnimTime;
class CStateManager;
class CActorLights;
class CModelFlags;
class CRandom16;
class CFrustumPlanes;
class CAnimData;
class CModel;
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class CSkinnedModel;
struct SAdvancementDeltas;
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struct CStaticRes
{
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ResId x0_cmdlId = 0;
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zeus::CVector3f x4_scale;
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};
struct CAnimRes
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{
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ResId x0_ancsId = 0;
s32 x4_charIdx = 0;
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zeus::CVector3f x8_scale;
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bool x14_ = false;
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s32 x18_defaultAnim = 0;
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};
class CModelData
{
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friend class CActor;
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zeus::CVector3f x0_particleScale;
std::unique_ptr<CAnimData> xc_animData;
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union
{
struct
{
bool x14_24_renderSorted : 1;
bool x14_25_sortThermal : 1;
};
u32 _flags = 0;
};
zeus::CColor x18_ambientColor;
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TLockedToken<CModel> x1c_normalModel;
TLockedToken<CModel> x2c_xrayModel;
TLockedToken<CModel> x3c_infraModel;
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public:
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enum class EWhichModel
{
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Normal,
XRay,
Thermal
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};
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~CModelData();
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CModelData(const CStaticRes& res);
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CModelData(const CAnimRes& res);
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CModelData(CModelData&&) = default;
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CModelData& operator=(CModelData&&) = default;
CModelData();
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static CModelData CModelDataNull();
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SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const;
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void Render(const CStateManager& stateMgr, const zeus::CTransform& xf,
const CActorLights* lights, const CModelFlags& drawFlags) const;
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EWhichModel GetRenderingModel(const CStateManager& stateMgr) const;
const CSkinnedModel& PickAnimatedModel(EWhichModel which) const;
const TLockedToken<CModel>& PickStaticModel(EWhichModel which) const;
void SetXRayModel(const std::pair<ResId, ResId>& modelSkin);
void SetInfraModel(const std::pair<ResId, ResId>& modelSkin);
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bool IsDefinitelyOpaque(EWhichModel) const;
bool GetIsLoop() const;
float GetAnimationDuration(int) const;
void EnableLooping(bool);
void AdvanceParticles(const zeus::CTransform& xf, float, CStateManager& stateMgr);
zeus::CAABox GetBounds() const;
zeus::CAABox GetBounds(const zeus::CTransform& xf) const;
zeus::CTransform GetScaledLocatorTransformDynamic(const std::string& name, const CCharAnimTime* time) const;
zeus::CTransform GetScaledLocatorTransform(const std::string& name) const;
zeus::CTransform GetLocatorTransformDynamic(const std::string& name, const CCharAnimTime* time) const;
zeus::CTransform GetLocatorTransform(const std::string& name) const;
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SAdvancementDeltas AdvanceAnimationIgnoreParticles(float dt, CRandom16&, bool);
SAdvancementDeltas AdvanceAnimation(float dt, CStateManager& stateMgr, bool);
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bool IsAnimating() const;
bool IsInFrustum(const zeus::CTransform& xf, const CFrustumPlanes& frustum) const;
void RenderParticles(const CFrustumPlanes& frustum) const;
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void Touch(EWhichModel, int shaderIdx) const;
void Touch(const CStateManager& stateMgr, int shaderIdx) const;
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void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& a, const zeus::CColor& b) const;
void RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf,
const CActorLights* lights, const CModelFlags& drawFlags) const;
void Render(EWhichModel, const zeus::CTransform& xf,
const CActorLights* lights, const CModelFlags& drawFlags) const;
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CAnimData* AnimationData() { return xc_animData.get(); }
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};
}
#endif // __URDE_CMODELDATA_HPP__