metaforce/Runtime/ImGuiConsole.cpp

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#include "ImGuiConsole.hpp"
#include "CStateManager.hpp"
#include "GameGlobalObjects.hpp"
#include "MP1/MP1.hpp"
#include "imgui.h"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace metaforce {
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static std::set<TUniqueId> inspectingEntities;
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static void ShowMenuGame() {
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static bool paused;
paused = g_Main->IsPaused();
if (ImGui::MenuItem("Paused", nullptr, &paused)) {
g_Main->SetPaused(paused);
}
if (ImGui::MenuItem("Quit", "Alt+F4")) {
g_Main->Quit();
}
}
static void ShowInspectWindow(bool* isOpen) {
if (ImGui::Begin("Inspect", isOpen)) {
if (ImGui::BeginTable("Entities", 3,
ImGuiTableFlags_Resizable | ImGuiTableFlags_Sortable | ImGuiTableFlags_RowBg |
ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ScrollY)) {
ImGui::TableSetupColumn("ID",
ImGuiTableColumnFlags_PreferSortAscending | ImGuiTableColumnFlags_DefaultSort |
ImGuiTableColumnFlags_WidthFixed,
0, 'id');
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch, 0, 'name');
ImGui::TableSetupColumn("", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed);
ImGui::TableSetupScrollFreeze(0, 1);
ImGui::TableHeadersRow();
CObjectList& list = *g_StateManager->GetObjectList();
std::vector<CEntity*> items;
items.reserve(list.size());
for (auto* ent : list) {
items.push_back(ent);
}
if (ImGuiTableSortSpecs* sortSpecs = ImGui::TableGetSortSpecs()) {
for (int i = 0; i < sortSpecs->SpecsCount; ++i) {
const auto& specs = sortSpecs->Specs[i];
if (specs.ColumnUserID == 'id') {
std::sort(items.begin(), items.end(), [&](CEntity* a, CEntity* b) {
u16 aId = a->GetUniqueId().Value();
u16 bId = b->GetUniqueId().Value();
return specs.SortDirection == ImGuiSortDirection_Ascending ? aId < bId : aId > bId;
});
} else if (specs.ColumnUserID == 'name') {
std::sort(items.begin(), items.end(), [&](CEntity* a, CEntity* b) {
int compare = a->GetName().compare(b->GetName());
return specs.SortDirection == ImGuiSortDirection_Ascending ? compare < 0 : compare > 0;
});
}
}
}
for (const auto& item : items) {
TUniqueId uid = item->GetUniqueId();
ImGui::PushID(uid.Value());
ImGui::TableNextRow();
if (ImGui::TableNextColumn()) {
ImGui::Text("%x", uid.Value());
}
if (ImGui::TableNextColumn()) {
ImGui::Text("%s", item->GetName().data());
}
if (ImGui::TableNextColumn()) {
if (ImGui::SmallButton("View")) {
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inspectingEntities.insert(uid);
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}
}
ImGui::PopID();
}
ImGui::EndTable();
}
}
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ImGui::End();
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}
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static bool showEntityInfoWindow(TUniqueId uid) {
bool open = true;
CEntity* ent = g_StateManager->ObjectById(uid);
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if (ent == nullptr) {
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return false;
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}
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auto name = fmt::format(FMT_STRING("{}##{:x}"), !ent->GetName().empty() ? ent->GetName() : "Entity", uid.Value());
if (ImGui::Begin(name.c_str(), &open, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::Text("ID: %x", uid.Value());
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ImGui::Text("Name: %s", ent->GetName().data());
if (const TCastToPtr<CActor> act = ent) {
const zeus::CVector3f& pos = act->GetTranslation();
ImGui::Text("Position: %f, %f, %f", pos.x(), pos.y(), pos.z());
}
}
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ImGui::End();
return open;
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}
static void ShowAppMainMenuBar() {
static bool showInspectWindow = false;
static bool showDemoWindow = false;
if (ImGui::BeginMainMenuBar()) {
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if (ImGui::BeginMenu("Game")) {
ShowMenuGame();
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ImGui::EndMenu();
}
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ImGui::Spacing();
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if (ImGui::BeginMenu("Tools")) {
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ImGui::MenuItem("Inspect", nullptr, &showInspectWindow,
g_StateManager != nullptr && g_StateManager->GetObjectList());
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ImGui::Separator();
ImGui::MenuItem("Demo", nullptr, &showDemoWindow);
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
if (showInspectWindow) {
ShowInspectWindow(&showInspectWindow);
}
{
auto iter = inspectingEntities.begin();
while (iter != inspectingEntities.end()) {
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if (!showEntityInfoWindow(*iter)) {
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iter = inspectingEntities.erase(iter);
} else {
iter++;
}
}
}
if (showDemoWindow) {
ImGui::ShowDemoWindow(&showDemoWindow);
}
}
void ImGuiConsole::proc() { ShowAppMainMenuBar(); }
} // namespace metaforce