metaforce/Runtime/GuiSys/CGuiBackground.cpp

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#include "CGuiBackground.hpp"
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#include "CGuiAnimController.hpp"
#include "CGuiLogicalEventTrigger.hpp"
namespace urde
{
CGuiBackground::CGuiBackground(const CGuiWidgetParms& parms, float a, float b, const zeus::CVector3f& c,
EGuiTextureClampModeHorz horz, EGuiTextureClampModeVert vert,
CGuiStaticImage::EMaterialType mt, u32 d, u32 e,
std::vector<float>&& rect, bool flag)
: CGuiStaticImage(parms, a, b, c, horz, vert, mt, d, e, std::move(rect), flag)
{
}
CGuiBackground* CGuiBackground::Create(CGuiFrame* frame, CInputStream& in, bool flag)
{
CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag);
float a = in.readFloatBig();
float b = in.readFloatBig();
float c = in.readFloatBig();
float d = in.readFloatBig();
std::vector<float> floats = {a, b, a, d, c, b, c, d};
zeus::CVector3f vec;
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vec.readBig(in);
in.readUint32Big();
in.readUint32Big();
in.readUint32Big();
in.readUint32Big();
}
}