metaforce/Runtime/World/CScriptGunTurret.hpp

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2017-11-26 03:04:25 +00:00
#ifndef __URDE_CSCRIPTGUNTURRET_HPP__
#define __URDE_CSCRIPTGUNTURRET_HPP__
#include "CPhysicsActor.hpp"
namespace urde
{
class CScriptGunTurretData
{
};
class CScriptGunTurret : public CPhysicsActor
{
public:
enum class ETurretComponent
{
Turret,
Gun
};
private:
public:
CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb,
const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
const CActorParameters& aParms, const CScriptGunTurretData& turretData);
};
}
#endif // __URDE_CSCRIPTGUNTURRET_HPP__