metaforce/Runtime/Weapon/CGameProjectile.hpp

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#ifndef __URDE_CGAMEPROJECTILE_HPP__
#define __URDE_CGAMEPROJECTILE_HPP__
#include "Collision/CMaterialList.hpp"
#include "Weapon/CWeaponMode.hpp"
#include "Weapon/CWeapon.hpp"
#include "World/CDamageInfo.hpp"
#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "Weapon/CProjectileWeapon.hpp"
namespace urde
{
class CGenDescription;
class CWeaponDescription;
class CGameProjectile : public CWeapon
{
//CProjectileWeapon x170_;
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TUniqueId x2c0_homingTargetId;
TUniqueId x2c8_projectileLight;
u32 x2cc_;
union
{
struct
{
bool x2e4_24_ : 1;
bool x2e4_25_ : 1;
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bool x2e4_26_waterUpdate : 1;
bool x2e4_27_inWater : 1;
bool x2e4_28_ : 1;
};
};
public:
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CGameProjectile(bool active, const TToken<CWeaponDescription>&, const std::string& name,
EWeaponType wType, const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
TUniqueId homingTarget, EProjectileAttrib attribs, bool underwater, const zeus::CVector3f& scale,
const rstl::optional_object<TLockedToken<CGenDescription>>& particle, s16 s1, bool b3);
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virtual void Accept(IVisitor &visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
static EProjectileAttrib GetBeamAttribType(EWeaponType wType);
void DeleteProjectileLight(CStateManager&);
void CreateProjectileLight(const std::string&, const CLight&, CStateManager&);
void Chase(float, CStateManager&);
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, int) const
{ return EWeaponCollisionResponseTypes::Projectile; }
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TUniqueId GetHomingTargetId() const { return x2c0_homingTargetId; }
};
}
#endif // __URDE_CGAMEPROJECTILE_HPP__