metaforce/Runtime/MP1/CSaveGameScreenTouchBarMac.mm

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#include <AppKit/AppKit.h>
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#include "CSaveGameScreenTouchBar.hpp"
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#include "GameGlobalObjects.hpp"
#include "MP1/MP1.hpp"
#if !__has_feature(objc_arc)
#error ARC Required
#endif
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@interface SaveGameScreenTouchBar : NSObject <NSTouchBarDelegate>
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{
@public
NSString* _opts[3];
int _opt;
}
-(IBAction)onOpt0:(id)sender;
-(IBAction)onOpt1:(id)sender;
-(IBAction)onOpt2:(id)sender;
@end
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@implementation SaveGameScreenTouchBar
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- (NSTouchBar*)makeTouchBar
{
NSTouchBar* touchBar = [NSTouchBar new];
touchBar.delegate = self;
id items = @[@"saveUIGroup"];
touchBar.customizationRequiredItemIdentifiers = items;
touchBar.defaultItemIdentifiers = items;
touchBar.principalItemIdentifier = @"saveUIGroup";
return touchBar;
}
-(NSTouchBarItem*)touchBar:(NSTouchBar*)touchBar
makeItemForIdentifier:(NSTouchBarItemIdentifier)identifier
{
if ([identifier isEqualToString:@"saveUIGroup"])
{
NSGroupTouchBarItem* item = [[NSGroupTouchBarItem alloc] initWithIdentifier:identifier];
NSTouchBar* touchBar = [NSTouchBar new];
touchBar.delegate = self;
id items;
items = [NSMutableArray arrayWithCapacity:3];
[items addObject:@"back"];
for (int i=0 ; i<3 && _opts[i] ; ++i)
[items addObject:[NSString stringWithFormat:@"opt%d", i]];
touchBar.customizationRequiredItemIdentifiers = items;
touchBar.defaultItemIdentifiers = items;
item.groupTouchBar = touchBar;
return item;
}
else if ([identifier isEqualToString:@"opt0"])
{
NSCustomTouchBarItem* item = [[NSCustomTouchBarItem alloc] initWithIdentifier:identifier];
NSButton* button = [NSButton buttonWithTitle:_opts[0] target:self action:@selector(onOpt0:)];
item.view = button;
return item;
}
else if ([identifier isEqualToString:@"opt1"])
{
NSCustomTouchBarItem* item = [[NSCustomTouchBarItem alloc] initWithIdentifier:identifier];
NSButton* button = [NSButton buttonWithTitle:_opts[1] target:self action:@selector(onOpt1:)];
item.view = button;
return item;
}
else if ([identifier isEqualToString:@"opt2"])
{
NSCustomTouchBarItem* item = [[NSCustomTouchBarItem alloc] initWithIdentifier:identifier];
NSButton* button = [NSButton buttonWithTitle:_opts[2] target:self action:@selector(onOpt2:)];
item.view = button;
return item;
}
return nil;
}
-(IBAction)onOpt0:(id)sender
{
_opt = 0;
}
-(IBAction)onOpt1:(id)sender
{
_opt = 1;
}
-(IBAction)onOpt2:(id)sender
{
_opt = 2;
}
@end
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namespace urde::MP1
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{
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class CSaveGameScreenTouchBarMac : public CSaveGameScreenTouchBar
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{
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SaveGameScreenTouchBar* m_touchBar;
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public:
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CSaveGameScreenTouchBarMac()
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{
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m_touchBar = [SaveGameScreenTouchBar new];
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m_touchBar->_opt = -1;
}
int PopOption()
{
if (m_touchBar->_opt != -1)
{
int opt = m_touchBar->_opt;
m_touchBar->_opt = -1;
return opt;
}
return -1;
}
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void SetUIOpts(std::u16string_view opt0,
std::u16string_view opt1,
std::u16string_view opt2)
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{
m_touchBar->_opts[0] = opt0.size() ? [NSString stringWithUTF8String:hecl::Char16ToUTF8(opt0).c_str()] : nil;
m_touchBar->_opts[1] = opt1.size() ? [NSString stringWithUTF8String:hecl::Char16ToUTF8(opt1).c_str()] : nil;
m_touchBar->_opts[2] = opt2.size() ? [NSString stringWithUTF8String:hecl::Char16ToUTF8(opt2).c_str()] : nil;
g_Main->GetMainWindow()->setTouchBarProvider((__bridge_retained void*)m_touchBar);
}
};
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std::unique_ptr<CSaveGameScreenTouchBar> NewSaveUITouchBar()
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{
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return std::make_unique<CSaveGameScreenTouchBarMac>();
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}
}