metaforce/Runtime/Character/CParticleGenInfo.cpp

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#include "CParticleGenInfo.hpp"
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#include "Graphics/IRenderer.hpp"
#include "Particle/CParticleGen.hpp"
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#include "GameGlobalObjects.hpp"
#include "World/CGameLight.hpp"
#include "CStateManager.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "TCastTo.hpp"
namespace urde
{
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CParticleGenInfo::CParticleGenInfo(const SObjectTag& part, int frameCount, std::string_view boneName,
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const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode,
int flags, EParticleGenState state)
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: x4_part(part)
, xc_seconds(frameCount / 60.f)
, x10_boneName(boneName)
, x28_parentMode(parentMode)
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, x2c_flags(flags)
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, x30_particleScale(scale)
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, x80_state(state)
{
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}
static TUniqueId _initializeLight(const std::weak_ptr<CParticleGen>& system, CStateManager& stateMgr, TAreaId areaId,
int lightId)
{
TUniqueId ret = kInvalidUniqueId;
std::shared_ptr<CParticleGen> systemRef = system.lock();
if (systemRef->SystemHasLight())
{
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ret = stateMgr.AllocateUniqueId();
stateMgr.AddObject(
new CGameLight(ret, areaId, false, "ParticleLight",
zeus::CTransform(systemRef->GetOrientation().buildMatrix3f(), systemRef->GetTranslation()),
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kInvalidUniqueId, systemRef->GetLight(), u32(lightId), 0, 0.f));
}
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return ret;
}
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CParticleGenInfoGeneric::CParticleGenInfoGeneric(const SObjectTag& part, const std::weak_ptr<CParticleGen>& system,
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int frameCount, std::string_view boneName,
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const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode,
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int flags, CStateManager& stateMgr, TAreaId areaId, int lightId,
EParticleGenState state)
: CParticleGenInfo(part, frameCount, boneName, scale, parentMode, flags, state), x84_system(system)
{
if (lightId == -1)
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x88_lightId = kInvalidUniqueId;
else
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x88_lightId = _initializeLight(system, stateMgr, lightId, areaId);
}
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void CParticleGenInfoGeneric::AddToRenderer() { g_Renderer->AddParticleGen(*x84_system.get()); }
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void CParticleGenInfoGeneric::Render() { x84_system->Render(); }
void CParticleGenInfoGeneric::Update(float dt, CStateManager& stateMgr)
{
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x84_system->Update(dt);
if (x88_lightId != kInvalidUniqueId)
{
TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
if (gl)
gl->SetLight(x84_system->GetLight());
}
}
void CParticleGenInfoGeneric::SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr)
{
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x84_system->SetOrientation(xf);
if (x88_lightId != kInvalidUniqueId)
{
TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
if (gl)
gl->SetRotation(zeus::CQuaternion(xf.buildMatrix3f()));
}
}
void CParticleGenInfoGeneric::SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr)
{
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x84_system->SetTranslation(trans);
if (x88_lightId != kInvalidUniqueId)
{
TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
if (gl)
gl->SetTranslation(trans);
}
}
void CParticleGenInfoGeneric::SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr)
{
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x84_system->SetGlobalOrientation(xf);
if (x88_lightId != kInvalidUniqueId)
{
TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
if (gl)
gl->SetRotation(zeus::CQuaternion(xf.buildMatrix3f()));
}
}
void CParticleGenInfoGeneric::SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr)
{
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x84_system->SetGlobalTranslation(trans);
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if (x88_lightId != kInvalidUniqueId)
{
TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
if (gl)
gl->SetTranslation(trans);
}
}
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void CParticleGenInfoGeneric::SetGlobalScale(const zeus::CVector3f& scale) { x84_system->SetGlobalScale(scale); }
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void CParticleGenInfoGeneric::SetParticleEmission(bool emission, CStateManager& stateMgr)
{
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x84_system->SetParticleEmission(emission);
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TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
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if (gl)
gl->SetActive(emission);
}
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bool CParticleGenInfoGeneric::IsSystemDeletable() const { return x84_system->IsSystemDeletable(); }
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rstl::optional_object<zeus::CAABox> CParticleGenInfoGeneric::GetBounds() const { return x84_system->GetBounds(); }
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bool CParticleGenInfoGeneric::HasActiveParticles() const { return x84_system->GetParticleCount() != 0; }
void CParticleGenInfoGeneric::DestroyParticles() { x84_system->DestroyParticles(); }
bool CParticleGenInfoGeneric::HasLight() const { return x84_system->SystemHasLight(); }
TUniqueId CParticleGenInfoGeneric::GetLightId() const { return x88_lightId; }
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void CParticleGenInfoGeneric::DeleteLight(CStateManager& mgr)
{
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if (x88_lightId != kInvalidUniqueId)
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{
mgr.FreeScriptObject(x88_lightId);
x88_lightId = kInvalidUniqueId;
}
}
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void CParticleGenInfoGeneric::SetModulationColor(const zeus::CColor& color) { x84_system->SetModulationColor(color); }
}