metaforce/aurora/lib/gfx/movie_player/shader.hpp

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#pragma once
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#include "../common.hpp"
namespace aurora::gfx::movie_player {
struct DrawData {
PipelineRef pipeline;
Range vertRange;
Range uniformRange;
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BindGroupRef textureBindGroup;
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};
struct PipelineConfig {
// nothing
};
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static const std::array INITIAL_PIPELINES{
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PipelineConfig{},
};
struct State {
wgpu::ShaderModule shader;
wgpu::BindGroupLayout uniformLayout;
wgpu::BindGroup uniformBindGroup;
wgpu::BindGroupLayout textureLayout;
wgpu::Sampler sampler;
wgpu::PipelineLayout pipelineLayout;
};
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struct alignas(4) Vert {
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Vec3<float> pos;
Vec2<float> uv;
};
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struct alignas(4) Uniform {
Mat4x4<float> xf;
Vec4<float> color;
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};
State construct_state();
wgpu::RenderPipeline create_pipeline(const State& state, [[maybe_unused]] PipelineConfig config);
DrawData make_draw_data(const State& state, const TextureHandle& tex_y, const TextureHandle& tex_u,
const TextureHandle& tex_v, const zeus::CVector3f& v1, const zeus::CVector3f& v2,
const zeus::CVector3f& v3, const zeus::CVector3f& v4);
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void render(const State& state, const DrawData& data, const wgpu::RenderPassEncoder& pass);
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} // namespace aurora::gfx::movie_player