2022-02-19 14:34:12 +00:00
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#pragma once
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#include "aurora/aurora.hpp"
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#include "SDL_gamecontroller.h"
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2022-02-20 03:22:03 +00:00
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#include "SDL_keyboard.h"
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#include "SDL_keycode.h"
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#include "SDL_mouse.h"
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2022-03-15 06:18:45 +00:00
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2022-02-19 14:34:12 +00:00
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namespace aurora::input {
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2022-03-22 19:44:35 +00:00
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Sint32 get_instance_for_player(u32 player) noexcept;
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2022-02-22 09:12:15 +00:00
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Sint32 add_controller(Sint32 which) noexcept;
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void remove_controller(Uint32 instance) noexcept;
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Sint32 player_index(Uint32 instance) noexcept;
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void set_player_index(Uint32 instance, Sint32 index) noexcept;
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std::string controller_name(Uint32 instance) noexcept;
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bool is_gamecube(Uint32 instance) noexcept;
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bool controller_has_rumble(Uint32 instance) noexcept;
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void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity,
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uint16_t duration_ms) noexcept;
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ControllerButton translate_controller_button(SDL_GameControllerButton button) noexcept;
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ControllerAxis translate_controller_axis(SDL_GameControllerAxis axis) noexcept;
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char translate_key(SDL_Keysym sym, SpecialKey& specialSym, ModifierKey& modifierSym) noexcept;
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ModifierKey translate_modifiers(Uint16 mods) noexcept;
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MouseButton translate_mouse_button(Uint8 button) noexcept;
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MouseButton translate_mouse_button_state(Uint8 state) noexcept;
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2022-03-15 06:18:45 +00:00
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} // namespace aurora::input
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