metaforce/Runtime/MP1/CFrontEndUI.hpp

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#ifndef __PSHAG_CFRONTENDUI_HPP__
#define __PSHAG_CFRONTENDUI_HPP__
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#include "CIOWin.hpp"
#include "CGameDebug.hpp"
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namespace urde
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{
class CGuiSliderGroup;
class CGuiTableGroup;
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struct SObjectTag;
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namespace MP1
{
class CFrontEndUI : public CIOWin
{
public:
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enum class EMenuMovie
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{
};
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enum class EScreen
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{
};
CFrontEndUI(CArchitectureQueue& queue);
void OnSliderSelectionChange(CGuiSliderGroup* grp, float);
void OnCheckBoxSelectionChange(CGuiTableGroup* grp);
void OnOptionSubMenuCancel(CGuiTableGroup* grp);
void OnOptionsMenuCancel(CGuiTableGroup* grp);
void OnNewGameMenuCancel(CGuiTableGroup* grp);
void OnFileMenuCancel(CGuiTableGroup* grp);
void OnGenericMenuSelectionChange(CGuiTableGroup* grp, int, int);
void OnOptionsMenuAdvance(CGuiTableGroup* grp);
void OnNewGameMenuAdvance(CGuiTableGroup* grp);
void OnFileMenuAdvance(CGuiTableGroup* grp);
void OnMainMenuAdvance(CGuiTableGroup* grp);
const char* GetAttractMovieFileName(int idx);
const char* GetNextAttractMovieFileName(int idx);
void SetCurrentMovie(EMenuMovie movie);
void StopAttractMovie();
void StartAttractMovie(int idx);
void UpdateMenuHighlights(CGuiTableGroup* grp);
void CompleteStateTransition();
bool CanBuild(const SObjectTag& tag);
void StartStateTransition(EScreen screen);
void HandleDebugMenuReturnValue(CGameDebug::EReturnValue val, CArchitectureQueue& queue);
void Draw() const;
void UpdateMovies(float dt);
void Update(float dt, CArchitectureQueue& queue);
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
void StartGame();
void InitializeFrame();
};
}
}
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#endif // __PSHAG_CFRONTENDUI_HPP__