metaforce/Runtime/Graphics/Shaders/TShaderDecl.hpp

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static TShader<_CLS>::IDataBindingFactory* Initialize(boo::GLDataFactory::Context& ctx);
#if _WIN32
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static TShader<_CLS>::IDataBindingFactory* Initialize(boo::ID3DDataFactory::Context& ctx);
#endif
#if BOO_HAS_METAL
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static TShader<_CLS>::IDataBindingFactory* Initialize(boo::MetalDataFactory::Context& ctx);
#endif
#if BOO_HAS_VULKAN
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static TShader<_CLS>::IDataBindingFactory* Initialize(boo::VulkanDataFactory::Context& ctx);
#endif
template <class F> static void Shutdown();