metaforce/Runtime/Camera/CBallCamera.hpp

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#ifndef __URDE_CBALLCAMERA_HPP__
#define __URDE_CBALLCAMERA_HPP__
#include "CGameCamera.hpp"
namespace urde
{
class CBallCamera : public CGameCamera
{
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public:
enum class EBallCameraState
{
Zero
};
private:
public:
CBallCamera(TUniqueId, TUniqueId, const zeus::CTransform& xf, float, float, float, float);
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void Accept(IVisitor& visitor);
void ProcessInput(const CFinalInput&, CStateManager& mgr);
void Reset(const zeus::CTransform&, CStateManager& mgr);
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void SetState(EBallCameraState state, CStateManager& mgr);
};
}
#endif // __URDE_CBALLCAMERA_HPP__