metaforce/Runtime/Weapon/CEnergyProjectile.hpp

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#ifndef __URDE_CENERGYPROJECTILE_HPP__
#define __URDE_CENERGYPROJECTILE_HPP__
#include "CGameProjectile.hpp"
#include "Camera/CCameraShakeData.hpp"
namespace urde
{
class CEnergyProjectile : public CGameProjectile
{
u32 x2e8_ = 0;
zeus::CVector3f x2ec_dir;
float x2f8_mag;
CCameraShakeData x2fc_camShake;
union
{
struct
{
bool x3d0_24_ : 1;
bool x3d0_25_ : 1;
bool x3d0_26_ : 1;
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bool x3d0_27_camShakeDirty : 1;
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};
u32 _dummy = 0;
};
float x3d4_ = 0.f;
public:
CEnergyProjectile(bool active, const TToken<CWeaponDescription>& desc, EWeaponType type,
const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage,
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TUniqueId uid, TAreaId aid, TUniqueId owner, TUniqueId homingTarget,
EProjectileAttrib attribs, bool underwater, const zeus::CVector3f& scale,
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const rstl::optional_object<TLockedToken<CGenDescription>>& particle,
s16 w2, bool b2);
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void SetCameraShake(const CCameraShakeData& data) { x2fc_camShake = data; x3d0_27_camShakeDirty = true; }
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};
}
#endif // __URDE_CENERGYPROJECTILE_HPP__