metaforce/Runtime/World/CPathFindSearch.hpp

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#ifndef __URDE_CPATHFINDSEARCH_HPP__
#define __URDE_CPATHFINDSEARCH_HPP__
#include "RetroTypes.hpp"
#include "CPathFindArea.hpp"
namespace urde
{
class CPathFindSearch
{
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public:
enum class EResult
{
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Success,
InvalidArea,
NoSourcePoint,
NoDestPoint,
NoPath
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};
private:
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CPFArea* x0_area;
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rstl::reserved_vector<zeus::CVector3f, 16> x4_waypoints;
u32 xc8_curWaypoint = 0;
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EResult xcc_result;
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float xd0_chHeight;
float xd4_chRadius;
float xd8_padding = 10.f;
u32 xdc_flags; // 0x2: flyer, 0x4: path-always-exists (swimmers)
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u32 xe0_indexMask;
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bool Search(rstl::reserved_vector<CPFRegion*, 4>& regs1, const zeus::CVector3f& p1,
rstl::reserved_vector<CPFRegion*, 4>& regs2, const zeus::CVector3f& p2);
void GetSplinePoint(zeus::CVector3f& pOut, const zeus::CVector3f& p1, u32 wpIdx) const;
void GetSplinePointWithLookahead(zeus::CVector3f& pOut, const zeus::CVector3f& p1,
u32 wpIdx, float lookahead) const;
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public:
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CPathFindSearch(CPFArea* area, u32 flags, u32 index, float chRadius, float chHeight);
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EResult Search(const zeus::CVector3f& p1, const zeus::CVector3f& p2);
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EResult FindClosestReachablePoint(const zeus::CVector3f& p1, zeus::CVector3f& p2) const;
EResult PathExists(const zeus::CVector3f& p1, const zeus::CVector3f& p2) const;
EResult OnPath(const zeus::CVector3f& p1) const;
bool SegmentOver(const zeus::CVector3f& p1) const;
void GetSplinePoint(zeus::CVector3f& pOut, const zeus::CVector3f& p1) const;
void GetSplinePointWithLookahead(zeus::CVector3f& pOut, const zeus::CVector3f& p1, float lookahead) const;
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};
}
#endif // __URDE_CPATHFINDSEARCH_HPP__