metaforce/Runtime/Camera/CBallCamera.cpp

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#include "CBallCamera.hpp"
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#include "TCastTo.hpp"
namespace urde
{
CBallCamera::CBallCamera(TUniqueId uid, TUniqueId id2, const zeus::CTransform& xf,
float a, float b, float c, float d)
: CGameCamera(uid, true, "Ball Camera",
CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList),
xf, a, b, c, d, id2, 0, 0)
{
}
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void CBallCamera::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CBallCamera::ProcessInput(const CFinalInput&, CStateManager& mgr)
{
}
void CBallCamera::Reset(const zeus::CTransform&, CStateManager& mgr)
{
}
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void CBallCamera::SetState(EBallCameraState state, CStateManager& mgr)
{
}
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bool CBallCamera::TransitionFromMorphBallState(CStateManager& mgr)
{
return false;
}
void CBallCamera::TeleportCamera(const zeus::CVector3f& pos, CStateManager& mgr)
{
}
}