metaforce/Runtime/Particle/CDecal.cpp

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#include "CDecal.hpp"
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#include "CParticleGlobals.hpp"
#include "Graphics/Shaders/CDecalShaders.hpp"
#include "Graphics/CModel.hpp"
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namespace urde
{
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CRandom16 CDecal::sDecalRandom(99);
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bool CDecal::sMoveRedToAlphaBuffer = false;
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CDecal::CDecal(const TToken<CDecalDescription>& desc, const zeus::CTransform& xf)
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: x0_description(desc),
xc_transform(xf)
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{
CGlobalRandom gr(sDecalRandom);
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CDecalDescription& desco = *x0_description;
x5c_31_quad1Invalid = InitQuad(x3c_decalQuads[0], desco.x0_Quads[0]);
x5c_30_quad2Invalid = InitQuad(x3c_decalQuads[1], desco.x0_Quads[1]);
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CDecalDescription* d = x0_description.GetObj();
if (d->x38_DMDL)
{
if (d->x48_DLFT)
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d->x48_DLFT->GetValue(0, x54_modelLifetime);
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else
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x54_modelLifetime = 0x7FFFFF;
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if (d->x50_DMRT)
d->x50_DMRT->GetValue(0, x60_rotation);
}
else
x5c_29_modelInvalid = true;
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CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx)
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{
for (int i=0 ; i<2 ; ++i)
{
CQuadDecal& decal = x3c_decalQuads[i];
if (decal.m_desc->x14_TEX)
decal.m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SParticleInstanceTex), 1);
else
decal.m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SParticleInstanceNoTex), 1);
decal.m_uniformBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(SParticleUniforms), 1);
CDecalShaders::BuildShaderDataBinding(ctx, decal);
}
return true;
} BooTrace);
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}
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bool CDecal::InitQuad(CQuadDecal& quad, const SQuadDescr& desc)
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{
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quad.m_desc = &desc;
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if (desc.x14_TEX)
{
if (desc.x0_LFT)
desc.x0_LFT->GetValue(0, quad.x4_lifetime);
else
quad.x4_lifetime = 0x7FFFFF;
if (desc.x8_ROT)
{
desc.x8_ROT->GetValue(0, quad.x8_rotation);
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quad.x0_24_invalid = desc.x8_ROT->IsConstant();
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}
if (desc.x4_SZE)
{
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quad.x0_24_invalid = desc.x4_SZE->IsConstant();
float size = 1.f;
desc.x4_SZE->GetValue(0, size);
quad.x0_24_invalid = size <= 1.f;
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}
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if (desc.xc_OFF)
quad.x0_24_invalid = desc.xc_OFF->IsFastConstant();
return false;
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}
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quad.x0_24_invalid = false;
return true;
}
void CDecal::SetGlobalSeed(u16 seed)
{
sDecalRandom.SetSeed(seed);
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}
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void CDecal::SetMoveRedToAlphaBuffer(bool move)
{
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sMoveRedToAlphaBuffer = move;
}
void CDecal::RenderQuad(CQuadDecal& decal, const SQuadDescr& desc) const
{
zeus::CColor color = zeus::CColor::skWhite;
float size = 1.f;
zeus::CVector3f offset;
if (CColorElement* clr = desc.x10_CLR.get())
clr->GetValue(x58_frameIdx, color);
if (CRealElement* sze = desc.x4_SZE.get())
{
sze->GetValue(x58_frameIdx, size);
size *= 0.5f;
}
if (CRealElement* rot = desc.x8_ROT.get())
rot->GetValue(x58_frameIdx, decal.x8_rotation);
if (CVectorElement* off = desc.xc_OFF.get())
{
off->GetValue(x58_frameIdx, offset);
offset.y = 0.f;
}
zeus::CTransform modXf = xc_transform;
modXf.origin += offset;
CGraphics::SetModelMatrix(modXf);
SParticleUniforms uniformData =
{
CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(),
{1.f, 1.f, 1.f, 1.f}
};
decal.m_uniformBuf->load(&uniformData, sizeof(SParticleUniforms));
bool redToAlpha = sMoveRedToAlphaBuffer && desc.x18_ADD && desc.x14_TEX;
SUVElementSet uvSet = {0.f, 1.f, 0.f, 1.f};
if (CUVElement* tex = desc.x14_TEX.get())
{
TLockedToken<CTexture> texObj = tex->GetValueTexture(x58_frameIdx);
if (!texObj.IsLoaded())
return;
tex->GetValueUV(x58_frameIdx, uvSet);
if (redToAlpha)
CGraphics::SetShaderDataBinding(decal.m_redToAlphaDataBind);
else
CGraphics::SetShaderDataBinding(decal.m_normalDataBind);
g_instTexData.clear();
g_instTexData.reserve(1);
g_instTexData.emplace_back();
SParticleInstanceTex& inst = g_instTexData.back();
if (decal.x8_rotation == 0.f)
{
inst.pos[0] = zeus::CVector3f(-size, 0.001f, size);
inst.pos[1] = zeus::CVector3f(size, 0.001f, size);
inst.pos[2] = zeus::CVector3f(-size, 0.001f, -size);
inst.pos[3] = zeus::CVector3f(size, 0.001f, -size);
}
else
{
float ang = zeus::degToRad(decal.x8_rotation);
float sinSize = std::sin(ang) * size;
float cosSize = std::cos(ang) * size;
inst.pos[0] = zeus::CVector3f(sinSize - cosSize, 0.001f, cosSize + sinSize);
inst.pos[1] = zeus::CVector3f(cosSize + sinSize, 0.001f, cosSize - sinSize);
inst.pos[2] = zeus::CVector3f(-(cosSize + sinSize), 0.001f, -(cosSize - sinSize));
inst.pos[3] = zeus::CVector3f(-sinSize + cosSize, 0.001f, -cosSize - sinSize);
}
inst.color = color;
inst.uvs[0] = zeus::CVector2f(uvSet.xMin, uvSet.yMin);
inst.uvs[1] = zeus::CVector2f(uvSet.xMax, uvSet.yMin);
inst.uvs[2] = zeus::CVector2f(uvSet.xMin, uvSet.yMax);
inst.uvs[3] = zeus::CVector2f(uvSet.xMax, uvSet.yMax);
decal.m_instBuf->load(g_instTexData.data(), g_instTexData.size() * sizeof(SParticleInstanceTex));
CGraphics::DrawInstances(0, 4, g_instTexData.size());
}
else
{
g_instNoTexData.clear();
g_instNoTexData.reserve(1);
g_instNoTexData.emplace_back();
SParticleInstanceNoTex& inst = g_instNoTexData.back();
if (decal.x8_rotation == 0.f)
{
inst.pos[0] = zeus::CVector3f(-size, 0.001f, size);
inst.pos[1] = zeus::CVector3f(size, 0.001f, size);
inst.pos[2] = zeus::CVector3f(-size, 0.001f, -size);
inst.pos[3] = zeus::CVector3f(size, 0.001f, -size);
}
else
{
float ang = zeus::degToRad(decal.x8_rotation);
float sinSize = std::sin(ang) * size;
float cosSize = std::cos(ang) * size;
inst.pos[0] = zeus::CVector3f(sinSize - cosSize, 0.001f, cosSize + sinSize);
inst.pos[1] = zeus::CVector3f(cosSize + sinSize, 0.001f, cosSize - sinSize);
inst.pos[2] = zeus::CVector3f(-(cosSize + sinSize), 0.001f, -(cosSize - sinSize));
inst.pos[3] = zeus::CVector3f(-sinSize + cosSize, 0.001f, -cosSize - sinSize);
}
inst.color = color;
decal.m_instBuf->load(g_instNoTexData.data(), g_instNoTexData.size() * sizeof(SParticleInstanceNoTex));
CGraphics::DrawInstances(0, 4, g_instNoTexData.size());
}
}
void CDecal::RenderMdl() const
{
const CDecalDescription& desc = *x0_description;
zeus::CColor color = zeus::CColor::skWhite;
zeus::CVector3f dmop;
zeus::CTransform rotXf;
if (!desc.x5c_25_DMOO)
rotXf = xc_transform.getRotation();
bool dmrtIsConst = false;
if (CVectorElement* dmrt = desc.x50_DMRT.get())
dmrtIsConst = dmrt->IsFastConstant();
zeus::CTransform dmrtXf;
if (dmrtIsConst)
{
desc.x50_DMRT->GetValue(x58_frameIdx, const_cast<zeus::CVector3f&>(x60_rotation));
dmrtXf = zeus::CTransform::RotateZ(zeus::degToRad(x60_rotation.z));
dmrtXf.rotateLocalY(zeus::degToRad(x60_rotation.y));
dmrtXf.rotateLocalX(zeus::degToRad(x60_rotation.x));
}
dmrtXf = rotXf * dmrtXf;
if (CVectorElement* dmopo = desc.x4c_DMOP.get())
dmopo->GetValue(x58_frameIdx, dmop);
zeus::CTransform worldXf = zeus::CTransform::Translate(rotXf * dmop + xc_transform.origin);
if (dmrtIsConst)
{
worldXf = worldXf * dmrtXf;
}
else
{
if (CVectorElement* dmrt = desc.x50_DMRT.get())
{
zeus::CVector3f dmrtVec;
dmrt->GetValue(x58_frameIdx, dmrtVec);
dmrtXf = zeus::CTransform::RotateZ(zeus::degToRad(dmrtVec.z));
dmrtXf.rotateLocalY(zeus::degToRad(dmrtVec.y));
dmrtXf.rotateLocalX(zeus::degToRad(dmrtVec.x));
worldXf = worldXf * rotXf * dmrtXf;
}
else
{
worldXf = worldXf * dmrtXf;
}
}
if (CVectorElement* dmsc = desc.x54_DMSC.get())
{
zeus::CVector3f dmscVec;
dmsc->GetValue(x58_frameIdx, dmscVec);
worldXf = worldXf * zeus::CTransform::Scale(dmscVec);
}
if (CColorElement* dmcl = desc.x58_DMCL.get())
dmcl->GetValue(x58_frameIdx, color);
CGraphics::SetModelMatrix(worldXf);
if (desc.x5c_24_DMAB)
{
CModelFlags flags(7, 0, 1, color);
desc.x38_DMDL.m_token->Draw(flags);
}
else
{
if (color.a == 1.f)
{
CModelFlags flags(0, 0, 3, zeus::CColor::skWhite);
desc.x38_DMDL.m_token->Draw(flags);
}
else
{
CModelFlags flags(5, 0, 1, color);
desc.x38_DMDL.m_token->Draw(flags);
}
}
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}
void CDecal::Render() const
{
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CGlobalRandom gr(sDecalRandom);
if (x5c_29_modelInvalid && x5c_30_quad2Invalid && x5c_31_quad1Invalid)
return;
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CGraphics::DisableAllLights();
CParticleGlobals::SetEmitterTime(x58_frameIdx);
const CDecalDescription& desc = *x0_description;
if (desc.x0_Quads[0].x14_TEX && !x5c_31_quad1Invalid)
{
CParticleGlobals::SetParticleLifetime(x3c_decalQuads[0].x4_lifetime);
CParticleGlobals::UpdateParticleLifetimeTweenValues(x58_frameIdx);
RenderQuad(const_cast<CQuadDecal&>(x3c_decalQuads[0]), desc.x0_Quads[0]);
}
if (desc.x0_Quads[1].x14_TEX && !x5c_30_quad2Invalid)
{
CParticleGlobals::SetParticleLifetime(x3c_decalQuads[1].x4_lifetime);
CParticleGlobals::UpdateParticleLifetimeTweenValues(x58_frameIdx);
RenderQuad(const_cast<CQuadDecal&>(x3c_decalQuads[1]), desc.x0_Quads[1]);
}
if (desc.x38_DMDL && !x5c_29_modelInvalid)
{
CParticleGlobals::SetParticleLifetime(x54_modelLifetime);
CParticleGlobals::UpdateParticleLifetimeTweenValues(x58_frameIdx);
RenderMdl();
}
}
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void CDecal::Update(float dt)
{
if (x58_frameIdx >= x3c_decalQuads[0].x4_lifetime)
x5c_31_quad1Invalid = true;
if (x58_frameIdx >= x3c_decalQuads[1].x4_lifetime)
x5c_30_quad2Invalid = true;
if (x58_frameIdx >= x54_modelLifetime)
x5c_29_modelInvalid = true;
++x58_frameIdx;
}
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}