2018-10-07 03:42:33 +00:00
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#pragma once
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2016-12-22 19:57:21 +00:00
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#include "Weapon/CBeamProjectile.hpp"
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#include "Weapon/CBeamInfo.hpp"
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#include "World/CDamageInfo.hpp"
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namespace urde
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{
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class CPlasmaProjectile : public CBeamProjectile
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{
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public:
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2017-11-13 06:19:18 +00:00
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CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name,
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2017-09-05 03:00:19 +00:00
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EWeaponType wType, const CBeamInfo& bInfo, const zeus::CTransform& xf,
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EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid,
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TUniqueId owner, u32 w1, bool b1, EProjectileAttrib attribs);
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2017-01-15 03:07:01 +00:00
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void Accept(IVisitor& visitor);
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2017-08-13 05:26:14 +00:00
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void UpdateFx(const zeus::CTransform&, float, CStateManager&) {}
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2016-12-22 19:57:21 +00:00
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};
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}
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