metaforce/Runtime/Weapon/CWeaponMgr.hpp

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#pragma once
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#include "RetroTypes.hpp"
#include "WeaponCommon.hpp"
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namespace urde
{
class CWeaponMgr
{
std::map<TUniqueId, rstl::reserved_vector<s32, 10>> x0_weapons;
public:
void Add(TUniqueId, EWeaponType);
void Remove(TUniqueId);
void IncrCount(TUniqueId, EWeaponType);
void DecrCount(TUniqueId, EWeaponType);
s32 GetNumActive(TUniqueId, EWeaponType) const;
s32 GetIndex(TUniqueId) const;
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};
}