metaforce/Runtime/World/CStateMachine.cpp

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#include "CStateMachine.hpp"
#include "CAi.hpp"
namespace urde
{
CStateMachine::CStateMachine(CInputStream& in)
{
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#if 0
u32 stateCount = in.readUint32Big();
x0_states.reserve(stateCount);
for (u32 i = 0; i < stateCount; ++i)
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{
std::string name = in.readString(31);
CAiStateFunc func = CAi::GetStateFunc(name.c_str());
x0_states.emplace_back(func, name);
}
x10_triggers.reserve(in.readUint32Big());
for (u32 i = 0; i < stateCount; ++i)
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{
x0_states[i].SetNumTriggers(in.readUint32Big());
if (x0_states[i].GetNumTriggers() == 0)
continue;
for (u32 j = 0; j < x0_states[i].GetNumTriggers(); ++j)
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x10_triggers.emplace_back();
for (u32 j = 0; j < x0_states[i].GetNumTriggers(); ++j)
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{
u32 triggerCount = in.readUint32Big();
u32 r19 = triggerCount - 1;
for (u32 k = 0; k < triggerCount; ++k)
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{
std::string name = in.readString(31);
CAiTriggerFunc func = CAi::GetTrigerFunc(name.c_str());
float f31 = in.readFloatBig();
}
}
}
#endif
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}
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s32 CStateMachine::GetStateIndex(std::string_view state) const
{
auto it = std::find_if(x0_states.begin(), x0_states.end(), [&state](const CAiState& st) -> bool {
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return (strncmp(st.GetName(), state.data(), 31) == 0);
});
if (it == x0_states.end())
return 0;
return it - x0_states.begin();
}
const std::vector<CAiState>& CStateMachine::GetStateVector() const { return x0_states; }
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float CStateMachineState::GetTime() const { return x8_time; }
void CStateMachineState::SetState(CStateManager &, CAi &, s32 idx)
{
}
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void CStateMachineState::SetState(CStateManager& mgr, CAi& ai, const CStateMachine* machine, std::string_view state)
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{
if (!machine)
return;
if (!x0_machine)
x0_machine = machine;
s32 idx = machine->GetStateIndex(state);
SetState(mgr, ai, idx);
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}
const std::vector<CAiState>* CStateMachineState::GetStateVector() const
{
if (!x0_machine)
return nullptr;
return &x0_machine->GetStateVector();
}
void CStateMachineState::Setup(const CStateMachine* machine)
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{
x0_machine = machine;
x4_state = nullptr;
x8_time = 0.f;
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xc_random = 0.f;
x10_ = 0.f;
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}
std::string CStateMachineState::GetName() const { return {}; }
CFactoryFnReturn FAiFiniteStateMachineFactory(const SObjectTag &tag, CInputStream &in, const CVParamTransfer &vparms, CObjectReference *)
{
return TToken<CStateMachine>::GetIObjObjectFor(std::make_unique<CStateMachine>(in));
}
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}