metaforce/DataSpec/DNAMP1/ScriptObjects/WallCrawlerSwarm.hpp

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#ifndef _DNAMP1_WALLCRAWLERSWARM_HPP_
#define _DNAMP1_WALLCRAWLERSWARM_HPP_
#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
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namespace DataSpec::DNAMP1
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{
struct WallCrawlerSwarm : IScriptObject
{
DECL_YAML
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> volume;
Value<bool> active;
ActorParameters actorParameters;
Value<atUint32> unknown1;
AnimationParameters animationParameters;
Value<atUint32> unknown2;
Value<atUint32> unknown3;
UniqueID32 particle1;
UniqueID32 particle2;
Value<atUint32> unknown4; // always FF
Value<atUint32> unknown5; // always FF
DamageInfo damageInfo1;
Value<float> unknown6;
DamageInfo damageInfo2;
Value<float> unknown7;
Value<float> unknown8;
Value<float> unknown9;
Value<float> unknown10;
Value<atUint32> unknown11;
Value<atUint32> unknown12;
Value<float> unknown13;
Value<float> unknown14;
Value<float> unknown15;
Value<float> unknown16;
Value<float> unknown17;
Value<float> unknown18;
Value<float> unknown19;
Value<float> unknown20;
Value<atUint32> unknown21;
Value<float> unkown22;
Value<float> unkown23;
Value<float> unkown24;
HealthInfo healthInfo;
DamageVulnerability damageVulnerabilty;
Value<atUint32> soundID1; // verification needed
Value<atUint32> soundID2; // verification needed
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const
{
actorParameters.addCMDLRigPairs(addTo, animationParameters.getCINF(pakRouter));
}
void nameIDs(PAKRouter<PAKBridge>& pakRouter) const
{
if (particle1)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle1);
ent->name = name + "_part1";
}
if (particle2)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle2);
ent->name = name + "_part2";
}
animationParameters.nameANCS(pakRouter, name + "_animp");
actorParameters.nameIDs(pakRouter, name + "_actp");
}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut) const
{
g_curSpec->flattenDependencies(particle1, pathsOut);
g_curSpec->flattenDependencies(particle2, pathsOut);
animationParameters.depANCS(pathsOut);
actorParameters.depIDs(pathsOut);
}
void gatherScans(std::vector<Scan>& scansOut) const
{
actorParameters.scanIDs(scansOut);
}
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};
}
#endif