metaforce/DataSpec/DNACommon/BabeDead.cpp

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#include "BabeDead.hpp"
#include "DataSpec/DNAMP1/MREA.hpp"
#include "DataSpec/DNAMP3/MREA.hpp"
#include "zeus/CTransform.hpp"
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#include "hecl/Blender/Connection.hpp"
namespace DataSpec
{
template<class BabeDeadLight>
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void ReadBabeDeadLightToBlender(hecl::blender::PyOutStream& os,
const BabeDeadLight& light, unsigned s, unsigned l)
{
switch (light.lightType)
{
case BabeDeadLight::LightType::LocalAmbient:
case BabeDeadLight::LightType::LocalAmbient2:
os.format("bg_node.inputs[0].default_value = (%f,%f,%f,1.0)\n"
"bg_node.inputs[1].default_value = %f\n",
light.color.vec[0], light.color.vec[1], light.color.vec[2],
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light.q / 8.f);
return;
case BabeDeadLight::LightType::Directional:
os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SUN')\n"
"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
"lamp_obj.rotation_mode = 'QUATERNION'\n"
"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
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"lamp.shadow_method = '%s'\n"
"\n", s, l,
light.direction.vec[0], light.direction.vec[1], light.direction.vec[2],
light.castShadows ? "RAY_SHADOW" : "NOSHADOW");
return;
case BabeDeadLight::LightType::Custom:
os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'POINT')\n"
"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"lamp.shadow_method = '%s'\n"
"\n", s, l, light.castShadows ? "RAY_SHADOW" : "NOSHADOW");
break;
case BabeDeadLight::LightType::Spot:
case BabeDeadLight::LightType::Spot2:
os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SPOT')\n"
"lamp.spot_size = %.6g\n"
"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
"lamp_obj.rotation_mode = 'QUATERNION'\n"
"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
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"lamp.shadow_method = '%s'\n"
"\n", s, l,
zeus::degToRad(light.spotCutoff),
light.direction.vec[0], light.direction.vec[1], light.direction.vec[2],
light.castShadows ? "RAY_SHADOW" : "NOSHADOW");
break;
default: return;
}
os.format("lamp.retro_layer = %u\n"
"lamp.retro_origtype = %u\n"
"lamp.falloff_type = 'INVERSE_COEFFICIENTS'\n"
"lamp.constant_coefficient = 0\n"
"lamp.use_nodes = True\n"
"falloff_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
"lamp.energy = 0.0\n"
"falloff_node.inputs[0].default_value = %f\n"
"hue_sat_node = lamp.node_tree.nodes.new('ShaderNodeHueSaturation')\n"
"hue_sat_node.inputs[1].default_value = 1.25\n"
"hue_sat_node.inputs[4].default_value = (%f,%f,%f,1.0)\n"
"lamp.node_tree.links.new(hue_sat_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[0])\n"
"lamp_obj.location = (%f,%f,%f)\n"
"bpy.context.scene.objects.link(lamp_obj)\n"
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"\n", s, light.lightType, light.q / 8.f,
light.color.vec[0], light.color.vec[1], light.color.vec[2],
light.position.vec[0], light.position.vec[1], light.position.vec[2]);
switch (light.falloff)
{
case BabeDeadLight::Falloff::Constant:
os << "falloff_node.inputs[0].default_value *= 75.0\n"
"lamp.node_tree.links.new(falloff_node.outputs[2], lamp.node_tree.nodes['Emission'].inputs[1])\n";
if (light.q > FLT_EPSILON)
os.format("lamp.constant_coefficient = 2.0 / %f\n", light.q);
break;
case BabeDeadLight::Falloff::Linear:
os << "lamp.node_tree.links.new(falloff_node.outputs[1], lamp.node_tree.nodes['Emission'].inputs[1])\n";
if (light.q > FLT_EPSILON)
os.format("lamp.linear_coefficient = 250 / %f\n", light.q);
break;
case BabeDeadLight::Falloff::Quadratic:
os << "lamp.node_tree.links.new(falloff_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[1])\n";
if (light.q > FLT_EPSILON)
os.format("lamp.quadratic_coefficient = 25000 / %f\n", light.q);
break;
default: break;
}
}
template void ReadBabeDeadLightToBlender<DNAMP1::MREA::BabeDeadLight>
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(hecl::blender::PyOutStream& os, const DNAMP1::MREA::BabeDeadLight& light, unsigned s, unsigned l);
template void ReadBabeDeadLightToBlender<DNAMP3::MREA::BabeDeadLight>
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(hecl::blender::PyOutStream& os, const DNAMP3::MREA::BabeDeadLight& light, unsigned s, unsigned l);
template<class BabeDeadLight>
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void WriteBabeDeadLightFromBlender(BabeDeadLight& lightOut, const hecl::blender::Light& lightIn)
{
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using InterType = hecl::blender::Light::Type;
switch (lightIn.type)
{
case InterType::Ambient:
lightOut.lightType = BabeDeadLight::LightType::LocalAmbient;
break;
case InterType::Directional:
lightOut.lightType = BabeDeadLight::LightType::Directional;
break;
case InterType::Custom:
default:
lightOut.lightType = BabeDeadLight::LightType::Custom;
break;
case InterType::Spot:
lightOut.lightType = BabeDeadLight::LightType::Spot;
break;
}
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if (lightIn.type == InterType::Ambient)
{
lightOut.falloff = BabeDeadLight::Falloff::Constant;
lightOut.q = lightIn.energy * 8.f;
}
else if (lightIn.linear > lightIn.constant &&
lightIn.linear > lightIn.quadratic)
{
lightOut.falloff = BabeDeadLight::Falloff::Linear;
lightOut.q = 1.f / (lightIn.linear / 250.f);
}
else if (lightIn.quadratic > lightIn.constant &&
lightIn.quadratic > lightIn.linear)
{
lightOut.falloff = BabeDeadLight::Falloff::Quadratic;
lightOut.q = 1.f / (lightIn.quadratic / 25000.f);
}
else
{
lightOut.falloff = BabeDeadLight::Falloff::Constant;
lightOut.q = 1.f / (lightIn.constant / 2.f);
}
lightOut.color = lightIn.color;
lightOut.spotCutoff = zeus::radToDeg(lightIn.spotCutoff);
lightOut.castShadows = lightIn.shadow;
lightOut.position.vec[0] = lightIn.sceneXf[0].vec[3];
lightOut.position.vec[1] = lightIn.sceneXf[1].vec[3];
lightOut.position.vec[2] = lightIn.sceneXf[2].vec[3];
zeus::CTransform lightXf(&lightIn.sceneXf[0]);
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lightOut.direction = (lightXf.basis.transposed() * zeus::CVector3f(0.f, 0.f, -1.f)).normalized();
}
template void WriteBabeDeadLightFromBlender<DNAMP1::MREA::BabeDeadLight>
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(DNAMP1::MREA::BabeDeadLight& lightOut, const hecl::blender::Light& lightIn);
template void WriteBabeDeadLightFromBlender<DNAMP3::MREA::BabeDeadLight>
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(DNAMP3::MREA::BabeDeadLight& lightOut, const hecl::blender::Light& lightIn);
}