metaforce/Runtime/MP1/CTweaks.cpp

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#include <LogVisor/LogVisor.hpp>
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#include "CTweaks.hpp"
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#include "CResFactory.hpp"
#include "CResLoader.hpp"
#include "GameGlobalObjects.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakGame.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayerControl.hpp"
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namespace pshag
{
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DataSpec::ITweakGame* g_tweakGame = nullptr;
DataSpec::ITweakPlayer* g_tweakPlayer = nullptr;
DataSpec::ITweakPlayerControl* g_tweakPlayerControl = nullptr;
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namespace MP1
{
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LogVisor::LogModule Log("MP1::CTweaks");
static const SObjectTag& IDFromFactory(CResFactory& factory, const char* name)
{
const SObjectTag* tag = factory.GetResourceIdByName(name);
if (!tag)
Log.report(LogVisor::FatalError, "Tweak Asset not found when loading... '%s'", name);
return *tag;
}
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void CTweaks::RegisterTweaks()
{
#if 0
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CResFactory& factory = *g_ResFactory;
CResLoader& loader = factory.GetLoader();
std::unique_ptr<CInputStream> strm;
strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "Game"), nullptr));
TOneStatic<DNAMP1::CTweakGame> game(*strm);
g_tweakGame = game.GetAllocSpace();
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strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "Player"), nullptr));
TOneStatic<DNAMP1::CTweakPlayer> player(*strm);
g_tweakPlayer = player.GetAllocSpace();
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strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "PlayerControls"), nullptr));
TOneStatic<DNAMP1::CTweakPlayerControl> playerControl(*strm);
g_tweakPlayerControl = playerControl.GetAllocSpace();
#endif
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}
void CTweaks::RegisterResourceTweaks()
{
}
}
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}