metaforce/Runtime/World/CScriptWorldTeleporter.cpp

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#include "CScriptWorldTeleporter.hpp"
#include "CStateManager.hpp"
#include "CWorldTransManager.hpp"
#include "CWorld.hpp"
#include "CGameState.hpp"
#include "IMain.hpp"
#include "TCastTo.hpp"
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namespace urde
{
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CScriptWorldTeleporter::CScriptWorldTeleporter(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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bool active, CAssetId worldId, CAssetId areaId)
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: CEntity(uid, info, active, name)
, x34_worldId(worldId)
, x38_areaId(areaId)
, x3c_type(ETeleporterType::NoTransition)
, x40_24_upElevator(false)
, x40_25_inTransition(false)
, x40_27_fadeWhite(false)
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{
}
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CScriptWorldTeleporter::CScriptWorldTeleporter(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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bool active, CAssetId worldId, CAssetId areaId,
CAssetId playerAncs, u32 charIdx, u32 defaultAnim,
const zeus::CVector3f& playerScale, CAssetId platformModel,
const zeus::CVector3f& platformScale, CAssetId backgroundModel,
const zeus::CVector3f& backgroundScale, bool upElevator, u16 soundId,
u8 volume, u8 panning)
: CEntity(uid, info, active, name)
, x34_worldId(worldId)
, x38_areaId(areaId)
, x3c_type(ETeleporterType::Elevator)
, x40_24_upElevator(upElevator)
, x40_25_inTransition(false)
, x40_27_fadeWhite(false)
, x50_playerAnim(playerAncs, charIdx, defaultAnim)
, x5c_playerScale(playerScale)
, x68_platformModel(platformModel)
, x6c_platformScale(platformScale)
, x78_backgroundModel(backgroundModel)
, x7c_backgroundScale(backgroundScale)
, x88_soundId(CSfxManager::TranslateSFXID(soundId))
, x8a_volume(volume)
, x8b_panning(panning)
{
}
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CScriptWorldTeleporter::CScriptWorldTeleporter(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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bool active, CAssetId worldId, CAssetId areaId, u16 soundId, u8 volume,
u8 panning, CAssetId fontId, CAssetId stringId, bool fadeWhite,
float charFadeIn, float charsPerSecond, float showDelay)
: CEntity(uid, info, active, name)
, x34_worldId(worldId)
, x38_areaId(areaId)
, x3c_type(ETeleporterType::Text)
, x40_24_upElevator(false)
, x40_25_inTransition(false)
, x40_27_fadeWhite(fadeWhite)
, x44_charFadeIn(charFadeIn)
, x48_charsPerSecond(charsPerSecond)
, x4c_showDelay(showDelay)
, x88_soundId(CSfxManager::TranslateSFXID(soundId))
, x8a_volume(volume)
, x8b_panning(panning)
, x8c_fontId(fontId)
, x90_stringId(stringId)
{
}
void CScriptWorldTeleporter::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CScriptWorldTeleporter::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
if (GetActive())
{
const std::shared_ptr<CWorldTransManager>& transMgr = mgr.WorldTransManager();
switch(msg)
{
case EScriptObjectMessage::Stop:
x40_25_inTransition = false;
transMgr->DisableTransition();
transMgr->SfxStop();
break;
case EScriptObjectMessage::Play:
StartTransition(mgr);
transMgr->SetSfx(x88_soundId, x8a_volume, x8b_panning);
transMgr->SfxStart();
break;
case EScriptObjectMessage::SetToZero:
{
const auto& world = mgr.WorldNC();
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world->SetLoadPauseState(true);
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CAssetId currentWorld = g_GameState->CurrentWorldAssetId();
if (g_ResFactory->GetResourceTypeById(currentWorld) == SBIG('MLVL'))
{
StartTransition(mgr);
g_GameState->SetCurrentWorldId(x34_worldId);
g_GameState->CurrentWorldState().SetDesiredAreaAssetId(x38_areaId);
g_Main->SetFlowState(EFlowState::None);
mgr.SetShouldQuitGame(true);
}
else
{
x40_25_inTransition = false;
transMgr->DisableTransition();
g_GameState->SetCurrentWorldId(currentWorld);
}
break;
}
default:
break;
}
}
CEntity::AcceptScriptMsg(msg, uid, mgr);
}
void CScriptWorldTeleporter::StartTransition(CStateManager& mgr)
{
if (!x40_25_inTransition)
{
const auto& transMgr = mgr.WorldTransManager();
switch(x3c_type)
{
case ETeleporterType::NoTransition:
transMgr->DisableTransition();
break;
case ETeleporterType::Elevator:
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if (x50_playerAnim.GetACSFile().IsValid() && x50_playerAnim.GetCharacter() != -1)
{
transMgr->EnableTransition(CAnimRes(x50_playerAnim.GetACSFile(), x50_playerAnim.GetCharacter(),
x5c_playerScale, x50_playerAnim.GetInitialAnimation(),true),
x68_platformModel, x6c_platformScale, x78_backgroundModel,
x7c_backgroundScale, x40_24_upElevator);
x40_25_inTransition = true;
}
break;
case ETeleporterType::Text:
transMgr->EnableTransition(x8c_fontId, x90_stringId, 0, x40_27_fadeWhite, x44_charFadeIn, x48_charsPerSecond,
x4c_showDelay);
x40_25_inTransition = true;
break;
}
}
}
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}