metaforce/Runtime/Input/CInputGenerator.cpp

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#include "CInputGenerator.hpp"
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#include "../CArchitectureMessage.hpp"
#include "../CArchitectureQueue.hpp"
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namespace urde
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{
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void CInputGenerator::Update(float dt, CArchitectureQueue& queue)
{
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if (m_firstFrame)
{
m_firstFrame = false;
return;
}
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/* Keyboard/Mouse first */
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CFinalInput kbInput = getFinalInput(0, dt);
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bool kbUsed = false;
/* Dolphin controllers next */
for (int i=0 ; i<4 ; ++i)
{
bool connected;
EStatusChange change = m_dolphinCb.getStatusChange(i, connected);
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if (change != EStatusChange::NoChange)
queue.Push(MakeMsg::CreateControllerStatus(EArchMsgTarget::Game, i, connected));
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if (connected)
{
CFinalInput input = m_dolphinCb.getFinalInput(i, dt, m_leftDiv, m_rightDiv);
if (i == 0) /* Merge KB input with first controller */
{
input |= kbInput;
kbUsed = true;
}
queue.Push(MakeMsg::CreateUserInput(EArchMsgTarget::Game, input));
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}
}
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/* Send straight keyboard input if no first controller present */
if (!kbUsed)
queue.Push(MakeMsg::CreateUserInput(EArchMsgTarget::Game, kbInput));
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}
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}