metaforce/Runtime/Graphics/Shaders/CParticleSwooshShaders.hpp

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#pragma once
#include "Graphics/CGraphics.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
namespace urde
{
class CParticleSwoosh;
class CParticleSwooshShaders
{
public:
enum class EShaderClass
{
Tex,
NoTex
};
struct Vert
{
zeus::CVector3f m_pos;
zeus::CVector2f m_uv;
zeus::CColor m_color;
};
private:
static boo::ObjToken<boo::IShaderPipeline> m_texZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexNoZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZWrite;
static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveNoZWrite;
public:
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static void Initialize();
static void Shutdown();
static EShaderClass GetShaderClass(CParticleSwoosh& gen);
static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CParticleSwoosh& gen);
};
}