metaforce/Runtime/World/CWorld.cpp

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2016-04-24 02:46:13 +00:00
#include "CWorld.hpp"
#include "CGameArea.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "AutoMapper/CMapWorld.hpp"
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namespace urde
{
CDummyWorld::CDummyWorld(ResId mlvlId, bool loadMap)
: x4_loadMap(loadMap)
{
SObjectTag tag{FOURCC('MLVL'), mlvlId};
g_ResFactory->LoadResourceAsync(tag, x34_loadBuf);
}
ResId CDummyWorld::IGetWorldAssetId() const
{
}
ResId CDummyWorld::IGetStringTableAssetId() const
{
}
ResId CDummyWorld::IGetSaveWorldAssetId() const
{
}
const CMapWorld* CDummyWorld::IGetMapWorld() const
{
}
CMapWorld* CDummyWorld::IMapWorld()
{
}
IGameArea* CDummyWorld::IGetAreaAlways(TAreaId id) const
{
}
ResId CDummyWorld::IGetCurrentAreaId() const
{
}
int CDummyWorld::IGetAreaIndex(TAreaId id) const
{
}
std::vector<CWorld::CRelay> ReadMemoryRelays(athena::io::MemoryReader& r)
{
std::vector<CWorld::CRelay> ret;
u32 count = r.readUint32Big();
ret.reserve(count);
for (u32 i=0 ; i<count ; ++i)
ret.emplace_back(r);
return ret;
}
CWorldLayers ReadWorldLayers(athena::io::MemoryReader& r)
{
CWorldLayers ret;
u32 areaCount = r.readUint32Big();
ret.m_areas.reserve(areaCount);
for (u32 i=0 ; i<areaCount ; ++i)
{
ret.m_areas.emplace_back();
ret.m_areas.back().m_layerCount = r.readUint32Big();
ret.m_areas.back().m_layerBits = r.readUint64Big();
}
u32 nameCount = r.readUint32Big();
ret.m_names.reserve(areaCount);
for (u32 i=0 ; i<nameCount ; ++i)
ret.m_names.push_back(r.readString());
areaCount = r.readUint32Big();
for (u32 i=0 ; i<areaCount ; ++i)
ret.m_areas[i].m_startNameIdx = r.readUint32Big();
return ret;
}
bool CDummyWorld::ICheckWorldComplete()
{
switch (x8_phase)
{
case Phase::Loading:
{
if (!x34_loadBuf)
return false;
athena::io::MemoryReader r(x34_loadBuf.get(), UINT32_MAX, false);
r.readUint32Big();
int version = r.readUint32Big();
x10_strgId = r.readUint32Big();
if (version >= 15)
x14_savwId = r.readUint32Big();
if (version >= 12)
r.readUint32Big();
if (version >= 17)
ReadMemoryRelays(r);
u32 areaCount = r.readUint32Big();
r.readUint32Big();
x18_areas.reserve(areaCount);
for (u32 i=0 ; i<areaCount ; ++i)
x18_areas.emplace_back(r, i, version);
x28_mapWorldId = r.readUint32Big();
if (x4_loadMap)
{
x2c_mapWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('MAPW'), x28_mapWorldId});
x2c_mapWorld.Lock();
}
if (version > 10)
{
u32 audioGroupCount = r.readUint32Big();
for (u32 i=0 ; i<audioGroupCount ; ++i)
{
r.readUint32Big();
r.readUint32Big();
}
}
if (version > 12)
r.readString();
ReadWorldLayers(r);
if (x4_loadMap)
x8_phase = Phase::LoadingMap;
else
{
x8_phase = Phase::Done;
return false;
}
}
case Phase::LoadingMap:
{
if (!x2c_mapWorld.IsLoaded() || !x2c_mapWorld.GetObj())
return false;
x2c_mapWorld->SetWhichMapAreasLoaded(*this, 0, 9999);
x8_phase = Phase::LoadingMapAreas;
}
case Phase::LoadingMapAreas:
{
if (x2c_mapWorld->IsMapAreasStreaming())
return false;
x8_phase = Phase::Done;
}
case Phase::Done:
return true;
default:
return false;
}
return false;
}
std::string CDummyWorld::IGetDefaultAudioTrack() const
{
}
int CDummyWorld::IGetAreaCount() const
{
}
ResId CWorld::IGetWorldAssetId() const
{
}
ResId CWorld::IGetStringTableAssetId() const
{
}
ResId CWorld::IGetSaveWorldAssetId() const
{
}
const CMapWorld* CWorld::IGetMapWorld() const
{
}
CMapWorld* CWorld::IMapWorld()
{
}
IGameArea* CWorld::IGetAreaAlways(TAreaId id) const
{
}
ResId CWorld::IGetCurrentAreaId() const
{
}
int CWorld::IGetAreaIndex(TAreaId id) const
{
}
bool CWorld::ICheckWorldComplete()
{
}
std::string CWorld::IGetDefaultAudioTrack() const
{
}
int CWorld::IGetAreaCount() const
{
}
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bool CWorld::DoesAreaExist(TAreaId area) const
{
return (area >= 0 && area < x18_areas.size());
}
}