mirror of https://github.com/AxioDL/metaforce.git
109 lines
3.7 KiB
C++
109 lines
3.7 KiB
C++
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#pragma once
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#include "hecl/Blender/Connection.hpp"
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#include <unordered_set>
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namespace hecl::blender {
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template <size_t S>
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class IndexArray {
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std::array<uint32_t, S> arr;
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public:
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IndexArray() { std::fill(arr.begin(), arr.end(), UINT32_MAX); }
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class const_iterator {
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typename std::array<uint32_t, S>::const_iterator it;
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public:
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explicit const_iterator(typename std::array<uint32_t, S>::const_iterator i) : it(i) {}
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bool operator==(const_iterator other) const { return it == other.it; }
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bool operator!=(const_iterator other) const { return it != other.it; }
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const_iterator& operator++() { ++it; return *this; }
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uint32_t operator*() const { return *it; }
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};
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const_iterator begin() const { return const_iterator(arr.cbegin()); }
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const_iterator end() const {
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typename std::array<uint32_t, S>::const_iterator I, E;
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for (I = arr.cbegin(), E = arr.cend(); I != E && *I != UINT32_MAX; ++I) {}
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return const_iterator(I);
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}
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uint32_t& operator[](size_t idx) { return arr[idx]; }
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const uint32_t& operator[](size_t idx) const { return arr[idx]; }
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static constexpr size_t capacity() { return S; }
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size_t size() const { return end() - begin(); }
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};
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class MeshOptimizer {
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static constexpr size_t MaxColorLayers = Mesh::MaxColorLayers;
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static constexpr size_t MaxUVLayers = Mesh::MaxUVLayers;
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static constexpr size_t MaxSkinEntries = Mesh::MaxSkinEntries;
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const std::vector<Material>& materials;
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bool use_luvs;
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uint32_t color_count;
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uint32_t uv_count;
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struct Vertex {
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Vector3f co = {};
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std::array<Mesh::SkinBind, MaxSkinEntries> skin_ents = {};
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explicit Vertex(Connection& conn);
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};
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std::vector<Vertex> verts;
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struct Loop {
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Vector3f normal = {};
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std::array<Vector3f, MaxColorLayers> colors = {};
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std::array<Vector2f, MaxUVLayers> uvs = {};
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uint32_t vert = UINT32_MAX;
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uint32_t edge = UINT32_MAX;
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uint32_t face = UINT32_MAX;
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uint32_t link_loop_next = UINT32_MAX;
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uint32_t link_loop_prev = UINT32_MAX;
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uint32_t link_loop_radial_next = UINT32_MAX;
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uint32_t link_loop_radial_prev = UINT32_MAX;
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explicit Loop(Connection& conn, uint32_t color_count, uint32_t uv_count);
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};
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std::vector<Loop> loops;
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struct Edge {
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static constexpr size_t MaxLinkFaces = 8;
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IndexArray<2> verts;
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IndexArray<MaxLinkFaces> link_faces;
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bool is_contiguous = false;
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bool tag = false;
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explicit Edge(Connection& conn);
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};
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std::vector<Edge> edges;
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struct Face {
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Vector3f normal = {};
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Vector3f centroid = {};
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uint32_t material_index = UINT32_MAX;
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IndexArray<3> loops;
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explicit Face(Connection& conn);
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};
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std::vector<Face> faces;
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std::unordered_map<Vector3f, uint32_t> b_pos;
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std::unordered_map<Vector3f, uint32_t> b_norm;
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std::unordered_map<std::array<Mesh::SkinBind, MaxSkinEntries>, uint32_t> b_skin;
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std::unordered_map<Vector3f, uint32_t> b_color;
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std::unordered_map<Vector2f, uint32_t> b_uv;
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std::unordered_map<Vector2f, uint32_t> b_luv;
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uint32_t get_pos_idx(const Vertex& v) const;
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uint32_t get_norm_idx(const Loop& l) const;
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uint32_t get_skin_idx(const Vertex& v) const;
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uint32_t get_color_idx(const Loop& l, uint32_t cidx) const;
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uint32_t get_uv_idx(const Loop& l, uint32_t uidx) const;
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void sort_faces_by_skin_group(std::vector<uint32_t>& faces) const;
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std::pair<uint32_t, uint32_t> strip_next_loop(uint32_t prev_loop, uint32_t out_count) const;
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bool loops_contiguous(const Loop& la, const Loop& lb) const;
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bool splitable_edge(const Edge& e) const;
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Mesh::Surface generate_surface(std::vector<uint32_t>& island_faces, uint32_t mat_idx) const;
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public:
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explicit MeshOptimizer(Connection& conn, const std::vector<Material>& materials, bool use_luvs);
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void optimize(Mesh& mesh, int max_skin_banks) const;
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};
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}
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